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MMOexp-Lineage 2M: Archers Struggle With Passive But Shine in Sieges
Kieu posted a topic in Sonic SCANF
Lineage 2M has dropped another major update, and it's already shaking up the meta. Each class now gets two brand-new epic (red) skillbooks-one passive skill sold through merchants, and one active skill obtained as rare boss drops. This addition not only increases build variety but also enhances the endgame progression for every class. In this article, we'll break down the new skills for all six core classes: L2M Diamonds Warrior (Sword), Dual Blade, Assassin, Archer, Orb, and Mage. We'll look at what each new passive and active does, where you can obtain them, and how they might impact PvE and PvP balance moving forward. Understanding the Epic Skillbook System Epic (red) skills are some of the most valuable tools in Lineage 2M. Unlike regular skills, these books permanently unlock abilities that can drastically improve your class performance. Passive Skillbook: Purchased from the NPC merchant in Orange City. These cost a hefty amount of Adena (around 54 million in-game currency) but offer permanent buffs. Active Skillbook: Obtained as rare drops from world bosses, raid bosses, or high-floor dungeon bosses. These skills often redefine class roles and add powerful mechanics for PvE and PvP. Because these books are so expensive or rare, making the right choice is critical. Let's explore what each class gets. Warrior (Sword Class) Passive Skill-Grand Sword Mastery Increases Double Chance by +10% Boosts all damage by +5% This is a solid buff for a class that historically hasn't received many damage-enhancing passives. The added Double Chance gives Sword users more reliable burst potential, while the universal damage increase scales well in both PvE grinding and PvP duels. Active Skill-Retribution Swings the shield to deal AoE damage Reduces enemy stone resistance and evasion Affects up to 5 targets Obtained from Boss Katan (Tower 6F), Retribution turns Sword Warriors into reliable area disablers. It's especially strong in PvP group fights, where reducing evasion makes targets vulnerable to follow-up attacks. Verdict: Warrior players finally get meaningful upgrades. Retribution in particular gives Sword builds a crowd-control edge in mass PvP. Dual Blade Passive Skill-Grand Dual Mastery On critical hits, recover 1 MP (fixed chance) Increases melee accuracy by +5 Dual Blade is already a crit-heavy class, so this passive is a natural fit. With 70-80% crit rates, players will enjoy consistent MP sustain, making grinding with Sonic Slash much smoother. The accuracy boost is also highly valuable for landing attacks against evasive classes. Active Skill-Sorge Reinforces Double Strike, converting it into a focused counter-attack Reduces enemy skill damage boost by -10% Adds more AoE power to Double Strike This book drops from Corsus Specter (Keruma Tower 7F). Though hard to obtain, it makes Double Strike hit significantly harder and provides debuffs against enemies. Verdict: Dual Blade players gain both sustainability (passive) and raw offensive upgrades (active). Together, these changes keep the class competitive in all scenarios. Assassin (Dagger Class) Passive Skill-Grand Dagger Mastery +5 Agility, boosting attack speed and evasion +5% Double Chance This is a massive buff for Assassins, who rely on Double Chance to trigger critical bursts. The AGI bonus alone improves both damage output and survivability. Active Skill-Poison Bomb Buff that lasts 3 minutes Chance to spread deadly poison on hits Reduces enemy physical damage resistance Hits up to 5 targets (AoE poison spread) Drops from Queen Ant, this skill is one of the most powerful Assassin upgrades yet. However, it requires a hefty 15 OR catalysts, making it costly to use consistently. Verdict: Poison Bomb makes Assassin one of the deadliest DPS classes in the patch. Between poison spread and boosted Double Chance, they shine in both bossing and PvP burst scenarios. Archer (Bow Class) Passive Skill-Grand Bow Mastery Reduces MP recovery penalty by 10% Grants +3 MP recovery Adds +10% accuracy While the passive isn't as strong as other classes' (no direct crit or double chance buffs), the +10% accuracy is still valuable. Archers with consistent accuracy can hit evasive targets more reliably in PvP. Active Skill-Multi-Shot Fires multiple arrows in an AoE spread Hits up to 6 enemies Reduces target silence resistance This skill drops from Corsus Captor (Keruma Tower 7F). Multi-Shot finally gives Archers strong AoE potential, while the silence resistance debuff makes enemies more vulnerable to caster crowd control. Verdict: Though their passive is underwhelming, Multi-Shot keeps Archers relevant in large-scale PvP where AoE suppression is critical.Orb (Support Class) Passive Skill-Grand Orb Mastery +5 Wisdom (increases skill damage and MP regen) +10% CC resistance This passive makes Orbs tankier and harder to disable, while also improving their support scaling. It's a must-have for any dedicated healer or support. Active Skill-Holy Light Reinforces Might of Heaven to deal light damage in an AoE Temporarily boosts casting speed by +10% Increases skill damage boost by +20% for 5 seconds Hits up to 5 targets Dropping from Queen Ant, this turns Orbs into semi-DPS hybrids. In group fights, they can still support but now contribute real damage. Verdict: Orb players finally get offensive utility. Holy Light makes them more versatile, especially in guild wars. Mage (Staff Class) Mages are the biggest winners of the Orange Patch. Already known for strong ranged magic, they now receive buffs that put them at the forefront of the meta. Passive Skill-Grand Staff Mastery Increases skill range (now as far as Archers) +10% accuracy +5 magic accuracy This is a huge buff. Extending range allows Mages to snipe targets before they can retaliate. Magic accuracy is extremely rare and valuable, making this passive arguably the best in the patch. Active Skill-Gust Strike Reinforces Wind Magic into a powerful AoE strike Recovers HP and MP based on damage dealt Excellent sustain tool during mass fights Dropped by Dragon Beast (B6), this skill is both a survival tool and a damage enhancer. It allows Mages to sustain themselves in prolonged encounters while dishing out heavy AoE magic. Additionally, bosses like Timiniel now drop mage-focused weapons such as Spirit Staff and Mother Tree Branch, further cementing Mage as the new meta leader. Verdict: With range, accuracy, sustain, and strong gear drops, Mage dominates both PvE farming and PvP. Expect to see them everywhere this patch. Final Thoughts: Meta Impact of Orange Patch The Orange Patch reshapes Lineage 2M in significant ways: cheap Lineage 2M Diamonds Mages rise to the top, thanks to range buffs and self-sustain skills. Assassins and Dual Blades gain powerful offensive tools, cementing their role as burst DPS classes. Warriors finally get meaningful AoE and damage upgrades, making them less reliant on support. Archers feel slightly underwhelming in passives but benefit from Multi-Shot's PvP utility. Orbs gain more survivability and surprising damage potential, giving them hybrid roles in PvP. If you're deciding where to invest next, Mage and Assassin stand out as the strongest classes in this patch. However, every class benefits from the epic skillbooks, making this one of the most balanced and exciting updates yet. -
The evolving meta of Dune Awakening has given rise to countless builds, from stamina-draining melee setups to ranged hybrid combos. But among all of them, few feel as brutal, efficient, and downright satisfying as the One-Shot Shield Pop Build Dune Awakening Solari . This build isn't entirely new-it's an enhanced version of the well-known Tractor Field + Gravity Mine combo-but with some key upgrades and mechanical discoveries, it has become one of the most devastating setups in the game. In this article, we'll break down the full build, the new enhancements that push it to the next level, and the tricks you need to know to master it. Why the One-Shot Shield Pop Build Works At its core, this build is all about destroying your enemy's defenses in a single sequence. Shields are the strongest form of protection in Dune Awakening, but they rely entirely on power. Once that power bar runs out, you're vulnerable-and that's where this build shines. By combining Tractor Field with Gravity Mine, you trap enemies in place while simultaneously draining their power pack. Add in the right passives, such as Assassin Shot and Center of Mass, and you create a situation where your shots not only connect but funnel their full force into the enemy's shield, instantly popping it. The result? Your opponent's main line of defense disappears in an instant, leaving them wide open for cleanup. Key Enhancements to the Build The foundation of the build remains Tractor Field + Gravity Mine, but two major enhancements elevate it to a higher level: 1. Suspensor Dash Instead of relying solely on stamina-based dashing, Suspensor Dash allows you to dash using battery power. This is critical because it creates space during the combo. Here's how it works in practice: Drop your Gravity Mine. Activate Tractor Field on your opponent. As the mine is about to activate, use Suspensor Dash to escape the blast radius. The opponent remains trapped inside, unable to shoot out the mine or escape its effect, while you remain safely outside ready to fire. The only downside is that overusing Suspensor Dash can leave your own battery drained, so use it wisely. 2. Assassin Shot The real star of this build enhancement is Assassin Shot. This passive synergizes beautifully with Tractor Field. When enemies are trapped inside, Assassin Shot increases the chance of your attacks targeting their back or center of mass. Pair that with Center of Mass (another must-have passive), and suddenly your Disruptor Pistol shots have a real chance of instantly deleting enemy shields. In testing, this worked even against standard Mark 6 battery packs-no Sparky required. How Gravity Mine Actually Works Most players understand that Gravity Mine pulls enemies down and immobilizes them, but the mechanics go deeper than that. Automatic & Manual Activation: The mine will activate automatically when enemies enter its range, but it can also be triggered manually for precise timing. Power Drain: Even if an enemy is only within the area of effect for a second or two, the mine immediately starts draining their battery power-and since battery equals shield, this effectively softens them up before you even fire a shot. Area Denial: Anything caught in its range gets glued to the ground. Enemies can't dodge effectively, can't shoot the mine, and often panic, wasting stamina and leaving themselves open. In short, the Gravity Mine is more than just a trap-it's a shield shredder and a control tool. Build Breakdown Here's the full list of techniques, passives, and gear that bring the One-Shot Shield Pop Build together: Core Abilities Tractor Field-The centerpiece of the build. Locks enemies in place and redirects incoming damage toward their center. Gravity Mine-Traps, drains power, and ensures enemies can't escape your follow-up. Suspensor Dash-Used for repositioning and escaping your own mine radius. Disruptor Pistol-Your weapon of choice for delivering the killing blow. Passives Assassin Shot (3 points)-Allows attacks to target the enemy's back/center while trapped. Center of Mass (3 points)-Boosts your damage to enemies locked inside Tractor Field. Disruptor Pistol Passive (3 points)-Increases consistency with your shots. Armor Setup 3 Heavy, 2 Light-This balance gives you enough tankiness to survive trades while keeping mobility intact. Tech and Tricks You Need to Know The difference between a good player and a great player in Dune Awakening is often in the details. Here are some tips to maximize this build: Use Tractor Field as Cover If you miss attaching Tractor Field to an enemy, don't panic. You can drop it on the ground instead. While inside, you can't be damaged, so it works as emergency cover or even a chance to pop off a heal.Protect Your Mine Normally, Gravity Mines can be shot and destroyed before they activate. But if you drop your mine first and then shoot your Tractor Field over it, the mine becomes untargetable. This guarantees that your setup goes off. Hide Your Mine Placement Smart players will try to avoid your mine if they see you place it. To counter this, use the environment: Drop it behind cover or corners. Place it just over ledges. Use natural terrain to obscure the animation. Situational Awareness Don't spam your combo blindly. Experienced opponents will adapt, so you'll need to switch up your timings and keep them guessing. Combos to Master Here's a basic flow for using the build: 1.Attach Tractor Field to your enemy. 2.Drop Gravity Mine beneath or near them. 3.Suspensor Dash out to safety. 4.Fire your Disruptor Pistol, letting Assassin Shot + Center of Mass do their work. 5.Watch their shield bar vanish in one hit. Once their shield pops, you and your team can collapse for the kill. Playing the Long Game It's important to remember that while this build is powerful, it's not invincible. Over time, other players will recognize the setup and prepare counters, such as: Keeping distance to avoid being trapped. Baiting out the mine before engaging. Pressuring you during cooldowns when Tractor Field isn't available. This means you'll need to stay flexible. Mix in fake-outs, swap positioning, and don't rely on the combo every single fight. A good pilot knows when to push the one-shot and when to fall back and play smart. Final Thoughts cheap Dune Awakening Items The One-Shot Shield Pop Build represents everything exciting about Dune Awakening's PvP: creativity, depth, and explosive payoff. It's not just about brute force but about using mechanics, positioning, and timing to dismantle your opponent's defenses in a single calculated sequence. If you're a ranged player looking for a devastating setup, this is the build to try. It's flexible, powerful, and endlessly satisfying when executed correctly. Just remember-don't fall into predictable patterns, and always be willing to adapt. Master this build, and you'll be turning enemy shields into paper before they even realize what hit them.
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Every Old School RuneScape player knows the feeling-you want to play, you want to make progress, but you don't want to sweat through Slayer tasks, bosses, or high-intensity clicks. Some days you just want to relax, put on a show, vibe out, and still make decent GP. That's where low-attention, semi-AFK monsters shine. These are the spots you can camp for steady GP without needing perfect clicks or full focus. Over the years, I've cycled through dozens of options, but five monsters consistently remain my go-tos whenever I want reliable money with minimal effort OSRS gold . In this guide, I'm ranking the top five low-attention monsters I still camp in 2025, from #5 (my least-picked) all the way to #1 (my absolute favorite and borderline addiction). Let's dive in. 5. Brutal Black Dragons-Catacombs of Kourend Brutal black dragons kick off the list at #5-not because they aren't good, but because they're the least AFK of the five. You do need to pay mild attention due to their drops and trip length. They drop two black dragonhide at a time, their bones are valuable, and if you're looting both, your inventory fills fast. Expect around 6-8 kills per trip depending on RNG. Still, they remain an iconic, low-effort money maker with terrific GP/hour for minimal focus. Best Weapons & Setup If we're talking max efficiency: Twisted Bow (BiS) Kills per hour: 80-90 GP per hour: 1.9M-2.2M Assumes Rigor and high-end gear But not everyone has a Tbow-and that's fine. A Dragon Hunter Crossbow is still extremely strong here: Dragon Hunter Crossbow Kills per hour: 65-75 GP per hour: 1.6M-1.8M You can also use: Dragon crossbow Toxic blowpipe (but expect supply costs) Brutal Blacks are consistent, relaxing, and profitable-but the short trip length holds them back from being super AFK. 4. Skeletal Wyverns-Asgarnian Ice Dungeon Skeletal Wyverns have been an AFK staple for over a decade, and they're still an amazing choice for players who want steady GP without constant clicking. While they aren't quite as profitable as Brutal Blacks, they require noticeably less attention and offer multiple combat style options. Melee Setup Using a Dragon Hunter Lance with best-in-slot melee gear, you can expect: 95-105 kills per hour 1.5M-1.7M GP/hour BUT-if you melee them, you must use an Ancient Wyvern Shield. Using a Dragonfire Shield? You will get frozen. A lot. Enough to reduce your kills per hour significantly. Ranged Setup (Better & More AFK) The more AFK style is ranged with a Dragon Hunter Crossbow, where safe-spotting is very easy: 120-130 kills per hour 1.9M-2.1M GP/hour You also need fewer supplies, meaning fewer bank trips-perfect for long session AFKing. Overall, skeletal wyverns remain one of the cleanest balance points between GP/hour, chill gameplay, and consistent drops. 3. Nechryaels-Slayer Tower Nechryaels (normal-not superior versions) take the #3 spot. They hit the sweet spot between AFK and active: you do have to move around every few seconds due to fast kills, but the money is great and the attention requirement is very low. Weapon Options You have two main routes: Grazi Rapier Kills per hour: 230-250 GP per hour: 1.2M-1.325M Good, but not the best. Emberlight (Best Option) The Emberlight is effectively BiS here-and it costs nothing to use. Kills per hour: 270-290 GP per hour: 1.4M-1.5M Fast kills + low attention + easy banking make Nechs a long-time favorite, especially for players who like consistent loot piles and combat XP at the same time. 2. Gargoyles-Slayer Tower Gargoyles have been one of OSRS's signature AFK money monsters since release-and they absolutely deserve that legacy. They're aggressive, hits are light, drops are constant, and the area works perfectly for long AFK stretches. Just pick up your loot, reset aggro every 10 minutes, and keep swinging. Weapon Options Granite Hammer (Affordable Option) Kills per hour: 205-225 GP per hour: 1.0M-1.1M Cheap, consistent, and great for mid-tier players. Inquisitor's Mace (BiS) If you have it, use it-this weapon shreds gargoyles. Kills per hour: 240-260 GP per hour: 1.22M-1.3M Gargoyles rarely dip in profitability because their alchables and granite drops maintain strong value. For years they've been the backbone of AFK money making, and they still hold up extremely well.1. Kurasks-Iorwerth Dungeon (Prifddinas) My #1 AFK Creature of All Time Kurasks have always been my personal comfort pick, and that hasn't changed at all in 2025. They are incredibly AFK, extremely cheap to kill, and surprisingly good money-especially in the Iorwerth Dungeon, where you also receive crystal shard drops to boost profit per hour even more. Everything about Kurasks is smooth: They're aggressive They hit softly Their defenses are low The loot is surprisingly strong Shards add bonus profit And you can camp them for hours with a single inventory It's pure OSRS therapy. Best Weapon You only need one item: Leaf-bladed Battleaxe (best-in-slot and dirt cheap) Rates 205-220 kills per hour 1.44M-1.55M GP/hour This makes Kurasks: More AFK than Brutal Blacks Cheaper than Skeletal Wyverns More relaxing than Gargoyles And more efficient than most AFK options in the entire game If I had to pick one low-attention money maker to use forever, this is it. Final Thoughts These are my personal top five low-attention monsters in OSRS-five spots I still camp today whenever I want passive income without the stress of bosses or high-intensity Slayer. To recap: Top 5 Low-Attention Money Makers 1.Kurasks-Best overall AFK + great profit 2.Gargoyles-The classic AFK moneymaker 3.Nechryaels-Fast kills, great XP, solid GP 4.Skeletal Wyverns-Very chill, versatile, good money 5.Brutal Black Dragons-More attention, higher profit Each of these spots has its own niche: buy RS gold Want the best AFK per hour? Go Kurasks. Want classic money + semi-AFK? Gargoyles. Want fast XP and profit? Nechs. Want true AFK range training? Wyverns. Want high GP with big drops? Brutal Blacks. Whether you're working, watching shows, or simply wanting to play OSRS without full focus, these monsters offer some of the best balance between effort and earnings in the game.
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Kieu joined the community
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MMOexp-Diablo 4: The Fastest Helltide & Dungeon Clear Build
Chunzliu posted a topic in Multiverses of Sonic the Hedgehog
If you're looking for the strongest, tankiest, and fastest speed-farming Barbarian build in Diablo 4 Season 10, look no further-the Shotgun Dust Devils Barbarian is currently the king of efficiency. This setup blends ridiculous tankiness with screen-melting damage, instant mobility, and some of the strongest unique synergies in the game. Whether you're farming Tier 4, blasting Helltides, or zooming through Nightmare dungeons, this build turns your Barbarian into a tornado of destruction that never stops moving. This guide breaks down every part of the build-skills, Paragon, gear, tempering, runes, playstyle, and even how to convert it into a push-oriented version. By the end, you'll know exactly why players call this build "Omega Tanky" and why it's currently one of the best speed-farming setups in the entire game. Why Shotgun Dust Devils Is the Best Speed-Farming Build Diablo IV gold The core of the build revolves around generating Dust Devils at extremely high frequency, and then stacking multipliers so those Dust Devils "shotgun" enemies up close. Combined with Whirlwind's mobility and Lunging Strike's buffs, the build maintains permanent Berserking, constant movement, and enough damage to one-shot bosses-even while standing still. A few quick highlights: Can clear T4 with only a couple Uniques Permanent movement, fury, Berserking uptime Near-immortality thanks to massive DR and shouts Dust Devils hit twice due to tempering synergy Whirlwind is fully free thanks to Beast Cornered One-shotting bosses even at low HP Can tank almost anything-except the occasional beam This is speed farming at its finest: simple rotation, constant motion, and zero downtime. Skill Breakdown Basic Skill-Lunging Strike Lunging Strike is a surprisingly important piece of this build. It: Procs Belligerence Procs Warpath Always overpowers thanks to Unstable Power Refreshes its cooldown in sync with your buffs Using it every 4 seconds boosts your damage by over 100% with good masterworks. It's a consistent self-buff, a mobility tool, and a resource generator all in one. Core Skill-Whirlwind Whirlwind functions here primarily as a Dust Devil generator, not your main source of damage. Key notes: You do NOT need points in it Sabra and Starless Skies grant enough free ranks Beast Cornered solves all Fury issues The build spams Whirlwind nonstop This is why the build feels incredibly smooth-Whirlwind is always active, fast, and free. Shouts-The Build's Backbone You use all three: Rallying Cry-Unstoppable + Fury engine Challenging Shout-Big DR and chunkier HP War Cry-Berserking uptime and extra damage Since the build auto-procs so many multipliers through your shouts, pushing them on cooldown is essential. Ultimate-Wrath of the Berserker Wrath of the Berserker: Converts your damage to fire Scales damage massively through Unconstrained Boosts movement speed and Fury generation This build runs 100% uptime thanks to rune synergy-more on that later. Key Passive-Unconstrained Still the best universal Barbarian passive for any non-bleed build. More Berserking = more speed, more damage, more tankiness. Paragon Boards & Glyphs The Paragon setup mixes additive synergy with multipliers that boost Dust Devils, crit, and Berserking uptime. Boards Used 1.Starting Board 2.Flawless Technique-makes crit cap trivial 3.Challenger-universal staple 4.Blood Rage-mandatory on all Barb builds 5.Twister-MASSIVE Dust Devil additive + multipliers 6.Carnage-attack speed + damage 7.Wrath or Exploit-for speed farming, Exploit is usually better 8.Force of Nature-creates more Dust Devils via Earthquakes Important Glyphs Twister-by far the most powerful for Dust Devils Undaunted-additive + DR Wrath OR Exploit-depending on preference and content Even though the build lacks many multiplier glyphs, it stacks so much additive + multipliers from gear that Paragon functions as a damage amplifier, not a dependency. Best Gear, Aspects & Masterworking Mandatory Mythics 1. Starless Skies The single strongest Barbarian unique in Season 10. Cuts your Fury costs drastically Allows constant Whirlwind Provides crit chance Masterwork for maximum output Absolutely mandatory. 2. The Grandfather Adds: A mountain of All Stats (unlocking Paragon bonuses) Giant raw damage Multipliers that scale Dust Devils This is massive for build consistency. 3. Earthrend Predation Predation caps your crit chance and adds movement speed-crucial for flying through dungeons. Battle Trance can technically work, but Dust Devils don't lucky hit, making Predation far superior for this build.Chaos Uniques Fist of Fate Used purely for its 60% damage multiplier. Rolls on crit/vulnerable/lucky hit are nice but irrelevant for speed farming. Crown of Lucion Another huge multiplier (90%+). A key power spike. Ugly Bastard Converts all damage to fire and ramps it up significantly once Wrath of the Berserker is active. Sabra of Tazgal Enables more Warpath procs and helps fuel Dust Devil spam. It's bugged on some variants, but this version works reliably. Weapons & Tempering Primary Stats Always prioritize: Strength Crit Damage Damage to Close Dust Devil Damage (tempering) Sword 1 Fierce Winds (main Dust Devil damage source) Temper: Dust Devil Damage Sword 2 Belligerence (syncs with Lunging Strike) Temper: Wallop or general damage to staggered enemies Amulet Earthquakes aspect High strength Ranking passives (Heavy Handed or Counteroffensive ideal) Temper: Wrath of the Berserker CDR + Dust Devil Damage Rings Elements aspect Strength Crit Resistances (Poison/Cold/Lightning) Temper: Stable Damage Throw in jewels only to cap resists-honestly, the build is so tanky you barely need them. Runes & Why They Matter Back-Deck (Earthquake Generation) This rune creates Earthquakes on skill use, which: Spawn more Dust Devils Trigger Earthquake aspect multipliers Clear anything behind you automatically Pock (Wrath of the Berserker Uptime) Keeps permanent RotB uptime. Many players prefer this comfort. Alternative: Igny + Jaw If you want maximum speed, this gives you Sorcerer-style teleport every ~3 seconds-but you lose constant Wrath uptime. Choose depending on preference: Comfort + Power → Pock Maximum Zoom → Igny/Jaw How the Build Plays This is one of the smoothest Barbarian builds ever made. Basic Rotation 1.Use Lunging Strike every 4 seconds to refresh Belligerence + Warpath. 2.Keep all shouts rolling on cooldown. 3.Maintain Whirlwind constantly. 4.Stay in melee range to "shotgun" Dust Devils. 5.Leave Earthquakes everywhere for passive clearing. You don't stop moving-ever. Everything around you dies, even things off-screen. Speed Farming vs. Pushing Variants To Convert Into a Push Build Minimal changes needed: Swap Exploit for an endgame glyph Consider Bash + other core damage skills if desired Adjust gear for capped resistances and defensive tempers Replace Predation with damage-oriented Chaos Uniques The important part is: You can keep Whirlwind if you want. Many pushing setups drop it, but the guide's author explains how to keep it while still gaining huge DPS. Consumables For speed farming, the top choices are: Elixir of Precision (crit damage boost) Elixir of Resourcefulness (if Fury ever dips) Elixir of Fortitude (if you want to be invincible) Most players stick to Precision since crit is always capped. Final Thoughts buy Diablo IV gold The Shotgun Dust Devils Barbarian is easily one of the strongest Season 10 speed-farming builds in Diablo 4. It offers everything a good farming build needs: insane damage top-tier mobility near-unkillable defenses easy gearing simple rotation phenomenal synergy with Chaos Uniques Whether you want to blast T4 in minutes, farm materials, level glyphs, or carry groups, this build is unmatched in efficiency. And once you're ready to push higher difficulties, it's only a few tweaks away from becoming a powerful endgame setup. -
MMOexp-POE: Hand of Thought and Motion Creates New Accuracy King
Chunzliu posted a topic in Multiverses of Sonic the Hedgehog
When players were waiting for the full reveal of Path of Exile's 3.27 Keepers of the Flame update, expectations were sky-high. Many believed the new patch would bring a seismic balance shake-up-especially after game director Mark Roberts hinted during the previous Q&A that core systems and build scaling might receive attention. But when the patch notes landed, the community walked away feeling underwhelmed. On paper, the balance changes barely moved the needle. Yet, hidden in plain sight, the most impactful shift of the entire league wasn't in ascendancies, skills, or passive tree adjustments. Instead, it came from an enormous batch of newly introduced Foulborn (Fowlorn) Unique Items-upgraded versions of older core-drop uniques with new or replaced modifiers POE currency . These weren't simple upgrades. These were build-defining, meta-altering items-many so influential they revive d old concepts or created entirely new archetypes. Below, we break down the most important Foulborn uniques of 3.27, how they reshaped the meta, and why they absolutely should go core in 3.28 and beyond. The Rise of Foulborn Uniques in the 3.27 Meta Hundreds of uniques were reimagined with the Foulborn treatment-old items given new identities through powerful, flavorful modifiers. Some got minor upgrades. Others became so strong they instantly carved out new niches in the meta. Several of these items ended up in the hands of high-end players within days, revealing how massively they pushed both creativity and power scaling. Surprisingly, one of the biggest winners wasn't a weapon or armor piece, but a single jewel. The Foulborn Red Dream - The Most Used Unique of the League The standout item of 3.27 is unquestionably the Foulborn Red Dream. It became the most socketed Foulborn item across both Softcore and Hardcore trade leagues: Softcore: Used by 8% of all level 95-100 characters Hardcore: Used by 11% of characters in the same range For one jewel to appear in over one out of every ten characters at endgame is extraordinary-and speaks to how impactful its new modifier is. What Changed? The Foulborn Red Dream replaces its original endurance charge mechanic with a new one: Gain increased maximum life per allocated node in radius that grants fire resistance or elemental resistance. And with the right setup, this is absurdly powerful. Why It's Meta-Defining The jewel scales life harder than almost any other single passive or item in the game-especially when socketed near the Marauder start. Players quickly realized they could amplify the effect using: Tattoos to convert strength nodes into 6% fire resistance Nearby life wheels offering fire/all res Pathing optimization to maximize nodes with qualifying mods In the prime Marauder socket, the jewel can grant: ➡ Up to 55% increased maximum life That is not a typo. Even secondary sockets offer: 19% increased max life near Duelist 31% increased max life near Templar Who's Using It? A breakdown of users shows: 40% → Chieftain 17% → Juggernaut 20% → Gladiator Notable share → Elementalist (Elemental DoT builds) It's a diverse spread but strongly concentrated in the bottom-left of the tree-where life builds historically struggled to keep up with Energy Shield scaling. This jewel single-handedly changes that. Players now have: A tankier baseline More passive points freed for damage An easier route to survive endgame bosses This is exactly the kind of item Path of Exile needs-high impact, flexible, and build-enabling. Foulborn Hand of Thought and Motion - The Accuracy/Int Juggernaut Breaks the Game If the Foulborn Red Dream revived life builds, the Foulborn Hand of Thought and Motion created a new monster from scratch. This claw can roll: 5% increased Accuracy Rating per 25 Intelligence This single modifier solved a long-standing problem for accuracy stacking builds: scaling. You can get flat accuracy from abyss jewels or crafted gear, but scaling it to meaningful levels was expensive and tedious. Many players relied on: Frenzy charge scaling via Precursors' Emblems High-end mirror-tier gear Ugly passive tree pathing just to reach 95-100% hit chance The Foulborn claw removes all of that investment and replaces it with: Just stack Intelligence. Why This Works So Well Int stacking builds already benefit from: Huge Energy Shield scaling Accuracy = Intelligence via masteries Shaper's Touch synergy Evasion scaling from ES/Evasion mastery Stormrider boots providing flat Lightning damage Juggernaut's Undeniable giving massive attack speed Put all of this together and you get: ➡ The strongest build of the league. An Intelligence-stacking Accuracy Juggernaut with: Unreal DPS High tankiness Incredible clear Cheap early access scalingIs the claw overtuned? Absolutely. Is it one of the coolest meta shifts in years? Also yes. This is the kind of build-defining item that makes leagues memorable. Foulborn Doedre's Scorn - The Campaign Destroyer Not all Foulborn uniques are endgame tools. Some are leveling powerhouses-and Foulborn Doedre's Scorn is a perfect example. This helmet: Supports socketed gems with level 30 Impending Doom To emphasize how wild this is: A normal level 4 Impending Doom gem requires character level 38 That version deals 175-263 base chaos damage The Foulborn helmet deals 6,000-9,000 chaos damage You can equip it at level 39 So at the start of Act 5, you suddenly deal ~34× more damage than a normal Impending Doom setup. This enables: Instant boss one-shots Zooming through the campaign Skipping tedious early-game scaling Reaching maps drastically faster Players immediately realized they could keep the item equipped well into maps-or even use it as the basis of a full build until a Forbidden Shako upgrade becomes available. This is an example of perfect Foulborn design: strong, fun, but naturally outscaled by endgame gear. Other Notable Foulborn Heavy-Hitters While the three above are the stars, several others deserve recognition: Foulborn Bereks' Respite Provides alternative ways to obtain explosion effects. Great for Elementalist ailment-stacking builds. Foulborn Esh's Mirror Grants easy access to damage reflection immunity, extremely valuable for Deadeye and bow builds. Foulborn Kazaro's Restraint A top-tier ring for mana stacking: Huge flat mana (up to +200) Immunity to curses when dual-wielded Extra attributes and mana regen It's rare that a single ring slot grants so much build flexibility. Why Foulborn Uniques Should Go Core With hundreds of new Foulborn uniques now existing, only a small portion has seen meaningful play. Many are dormant-waiting for future balance shifts or interactions that could bring them into the spotlight. This is what makes them so valuable. Like Replica Uniques introduced in Heist, Foulborn Uniques: Expand build diversity Enable creative experimentation Allow older uniques to become relevant again Offer new budget routes for beginner players Provide dream chase items for veterans And with the new Breach rework almost guaranteed to go core, Foulborn uniques-dropped from Breachlords and associated mechanics-are the perfect permanent reward layer. Some will need nerfs. Some will need tuning. But the concept is too good to abandon. Path of Exile thrives when players have more tools, more ideas, and more ways to break the rules. Conclusion cheap POE currency trade Patch 3.27 may not have delivered the sweeping balance overhaul the community expected, but it delivered something far more impactful: a massive injection of creativity, power, and build variety through the arrival of Foulborn Uniques. From the life-redefining Foulborn Red Dream to the meta-breaking Hand of Thought and Motion, to leveling monsters like Foulborn Doedre's Scorn, the Foulborn system proves exactly why PoE remains the deepest ARPG ever made. It gives players new toys. New problems to solve. And new ways to push builds to their absolute limit. -
MMOexp-EA FC26: Locked In EVO Is the Defender Breakthrough
Chunzliu posted a topic in Multiverses of Sonic the Hedgehog
EA dropped a surprise during the Thunder Struck Black Friday promo, and for FC 26 players, this might be one of the biggest early-season shakeups yet. Flash EVOs are back-technically not brand new, since Darmachor Evolution last cycle was the first "flash" version-but this time they come with an entire dedicated tab, brand-new stat caps, and a shockingly high level of chain potential. Speed Surge, Hit the Weights, and Locked In are the three Flash EVOs available right now, and all three expire in three days. Importantly, that's three days to start AND finish them, not a rolling timer that extends once you begin. If you don't complete the matches in time, the EVO disappears-so timing and planning matter more than ever. And here's the highlight: these EVOs may only offer a +2 overall boost on paper, but the hidden value is the chain potential. Just like last year's chem-style themed EVOs-focused on small but meaningful attribute increases-these can turn low-rated cards into monsters if you chain them correctly FC 26 Coins . With that out of the way, let's break down how each Flash EVO works, what stats they boost, which players you should target, and how to maximize chain potential for the entire Thunder promo. Understanding Flash EVOs in FC 26 Each of the three new EVOs targets a core stat category: Speed Surge → Pace Boost (Quick Step + Acceleration + Sprint Speed) Hit the Weights → Physicality Boost (Base Bruiser + Physical Attributes + Weak Foot Upgrade) Locked In → Defending Boost (Base Anticipate + Defensive Attributes) All three: Require max 85 OVR players Provide playstyle upgrades (huge) Are free Require only three matches Expire in three days Have attribute caps (important for chaining) The attribute caps are where things get interesting. For example, Speed Surge caps out around 88-89 pace depending on the card. Locked In caps defending around 88. Hit the Weights caps physicality around 88-89 as well. This suggests EA designed these EVOs to steer players toward using lower-rated cards with long-term chain potential, rather than simply boosting an already-meta 85-rated player by a couple points. And because Thunder is expected to include all six core attribute EVOs (pace, shooting, passing, dribbling, defending, physical), a full chain could theoretically turn a 75-82 OVR card into a monstrous custom-built item over a week of evolutions. Speed Surge EVO - Who Should You Use It On? Speed Surge is the flashy one-literally. Quick Step, acceleration, and top-end sprint speed get a major bump. Some notable takeaways: CR7 hitting 87 pace is nice, but not game-breaking. High-rated attackers don't benefit as much because of the stat caps. Lower-rated attackers skyrocket if you plan on chaining multiple EVOs. This is where chain potential becomes the real value. Using Speed Surge on someone who already sits at 83-85 pace is a waste, but a 75-80 pace attacker becomes absurd. Think: Lower-tier Ligue 1 forwards Bundesliga runners Prem silver stars Flexible wide players who could benefit from additional EVOs down the line Creative players already see the vision: use Speed Surge first, then wait for shooting/dribbling EVOs later in the promo to stack the boosts. Hit the Weights EVO - An Underrated Physical Monster Maker Hit the Weights is designed to pump physical stats: strength, aggression, jumping, stamina, and all-round presence. But the shocker is that it also gives a weak foot upgrade, which is extremely rare for a defensive-leaning EVO. Physicality-based playstyles like Bruiser become massive on attackers, midfielders, and fullbacks alike. This EVO is particularly good for: Box-to-box midfielders needing more presence Defensive fullbacks who need better strength Forwards with great pace but weak physical profiles Cards that could later chain into a Thunder shooting or passing EVO The problem? Just like the others, it is capped. Many 83-85 players already sit near the physical cap, meaning they waste potential. But a 75-82-rated midfielder? They become incredible. Players like: Marcus Thuram Rutter Talented lower-card midfielders Cheap CBs with high upside These are ideal.Locked In EVO - Defending Playstyle Upgrades Make This One Special Locked In might be the most powerful of the three simply because it adds Anticipate-one of the strongest defensive playstyles in FC 26. Anticipate = instant tackle recovery + faster second-chance challenges. On low-rated defenders, this becomes meta overnight. Examples of great use cases: 82-84 rated center backs needing that final push Midfielders converting into DM roles Lower-league CBs being transformed into elite hidden gems Any defender with strong physicality but mid defending base stats And unlike earlier EVOs, this one stacks playstyles even if your card already had 5. That's a huge change, and a signal of where EA is taking EVOs this year. Max 85 Rating Restriction - Why It Matters This change is the biggest meta shift in the entire system: You cannot evolve anyone rated above 85. Even more importantly, EVOs that add +2 overall can accidentally push your card too high to chain further. Example: If you EVO an 84-rated defender to 86, you can no longer use them in any of these Flash EVOs. This forces decision-making: Do you EVO your 84-rated Edér Militão early? Do you hold your 83 CBs for physicality or defending EVOs later? Do you start with low-rated players to maximize full-promo chaining? This is why creators are warning players NOT to dive in instantly-because if all six attribute EVOs release during Thunder, the ideal chain order might look like: 1. Pace → 2. Defending → 3. Physical → 4. Dribbling → 5. Passing → 6. Shooting If you accidentally raise a player's OVR too fast, you lose access to future boosts. The Return of Lower-Rated EVO Monsters The best part of this system? EA clearly wants players to revive hidden gems and unsung silvers. Players like Biscu are perfect examples. With the right chain: From 77 → 82 → 84 88 pace 87+ defending Multiple new playstyles Physicality in the high 80s All done through free EVOs In previous years, players like these became cult heroes. FC 26 looks poised to bring that back in a huge way. The New "Available Evolutions" Tab Is a Game Changer One of the biggest quality-of-life improvements is the new Available Evolutions tab. It lets you check exactly which EVOs a card qualifies for-even concept players. This means: You can test chain routes before committing You won't accidentally lock yourself out of a better EVO You can compare options between multiple players You can experiment with concept cards instead of searching your entire club For hardcore EVO grinders, this is easily the best update EA has added in years. Who Should You Evolve Right Now? Here are the three categories of players that benefit the most: 1. Low-rated players you want to chain across multiple Thunder EVOs These become the best long-term value. 2. Meta defenders at 83-85 OVR Militão, Romero, Timber-these all become insane with Locked In or Hit the Weights. 3. Attacking players with perfect playstyles or body types Even if the OVR doesn't skyrocket, the performance will. What You Should Not Do Yet Do NOT: Use your EVO on your best 85-rated player immediately Waste EVOs on high-rated cards already near the attribute caps Evolve someone without checking future EVO options Forget that the +2 overall might block future EVO routes Burn all three Flash EVOs on the same position unless you've planned a chain As the creator pointed out-there will almost definitely be shooting, passing, and dribbling Flash EVOs coming next. And you will want to have players ready. Final Thoughts: Free EVOs With Huge Upside, but Plan Carefully Flash EVOs in EA FC 26 are: Fast Free EA FC Coins Flexible High-upside And full of chain potential Speed Surge, Hit the Weights, and Locked In are only the beginning of the Thunder promo. If EA truly releases all six attribute EVOs, this could become the most customizable player upgrade path we've ever had. - Yesterday
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In the Sonic the Hedgehog: 30 Years Later comic storyline, the details of how Tails and Mina ended up together are never fully explained, which leaves fans room to theorize. One possible explanation is that, over time, Tails and Mina naturally grew closer as friends and allies, especially since they were both deeply involved in the Freedom Fighters’ cause.
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Margred liked a reply to a status update: Hello lovely weirdos! Long time no see. How is everyone doing ?
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Hello lovely weirdos!
Long time no see. How is everyone doing ?
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A good video. Since Sonic Rush has boost and other features, I believe it would be fascinating to discuss as well.
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Favorite Real Time Strategy/Turn-Based Strategy Game?
JoWatsica replied to Holy R. Enigma's topic in Gaming
It’s awesome to see such a deep appreciation for the strategy genre—it’s clear that you’ve spent a lot of time mastering the art of tactics across some of the most iconic titles in gaming history. Your love for base-building and strategic depth comes through strongly, whether it’s the resource management and faction drama of Command & Conquer, the spacefaring intensity of Homeworld, or the epic scale of Europa Universalis IV. You’ve also hit on some of the most influential strategy hybrids like Sins of a Solar Empire and Total War: Shogun 2, blending real time chaos with methodical turn-based decisions. It’s interesting that you exclude titles like C&C 4 and Dawn of War II, which moved away from traditional base-building—clearly showing your preference for classic mechanics. -
So. First online social place I ever joined. Nearly half my life ago. I was "BlueBlur62391". I guess I'm just taking a quick stop over here for old times' sake. For all the many regrets I've had, this place… doesn't actually harbor that many I can remember? But I feel it's best if I keep moving on. See you around.
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Feels like it goes without saying, but don't click on any links by newly posting accounts. I will delete them when I see them, but in the meantime don't click 'em
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WADDUP HOME SQUAD?!
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https://www.deviantart.com/shinomichancy/art/What-Happens-When-1149148395 And last one here what happens when Liz holds her breath
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https://www.deviantart.com/shinomichancy/art/Prickly-Relationship-1149147277 Basically their relationship in a nutshell
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https://www.deviantart.com/shinomichancy/art/TADC-Halloween-1149146801 I made this in 2024 but totally forgot to share it
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https://www.deviantart.com/shinomichancy/art/Liz-and-Jax-1149146158 Basically Jax teases her and she retaliates
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So I got sort of an art dump for TADC. If anyone's watched it that is... my oc's name is Liz, and she basically hates Jax and all his shenanigans. I Made multiple artworks of them together. https://www.deviantart.com/shinomichancy/art/Icebear-1149145285 I will be sharing them like this since Scanf Hates me.
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