With the game close to starting I thought I’d cover a few extra points, some that will be brought up by the first post, and some that have been asked by players.
Extras, Background Characters, Red Shirts. You get the idea. Characters that show up for just a scene or two, to add some detail, or to have horrible things happen to show the situation is serious! You can use these freely in your posts, and can give them names or personalities if you wish. Just make sure you don’t overuse them. If they take up too much time, they’ll become Secondary Characters. Obviously, these will be Original Characters.
When I make the first post, you’ll see that, aside from the cold open, each division has a note saying who is in it, and where it takes place:
Tails, Sunset Valley Orphanage, 0000 hours Mobius Standard Time
These are not essential, but encouraged. It makes it easier to quickly see which characters are where. Especially when people are reading back looking for characters that theirs are interacting with. Now, I’ve also put the time in mine. This isn’t needed. I’ve just put this in for a bit of flavour as the title of the first episode is ‘Day One’. And Mobius Standard Time (MST) is pretty much the same as GMT in the real world, and is based on the time in Mercia.
Another thing that happens in the first post is a prime example of what usually NOT to do. Puppet Mastering. I.e. dictating the actions and outcomes of another players characters. Now occasionally, this can be done, if there is a reason, but you HAVE to get the permission of the other player to do so, which I did in this case. And the reason in this instance was to stop the RP being bogged down in a fight right at the start. And speaking of fights…
How posting order usually works is the player running the Episode (usually me, but if other people want to run some episodes they are very welcome to do so!) makes the initial post. Then the rest of the players make their posts in whatever order suits, and then it’s back to the player in charge, and so on.
In order to make things a bit faster, if players are in fights between each other, which can take a few posts to resolve, the players involved in that fight can repost for that fight, once everyone has gone one. In essence, a cycle within the cycle. This should help keep the game moving. Of course, fighting can have consequences, the worst of which….
Death, and coming back to life
If you want a character you control, Hero, Villain, Secondary or Extra, to die, then they die. Easy as that! Which then brings up the thorny issue of coming back from the dead.
Now…. It can be done, but it should be used sparingly. The most obvious way is the whole ‘not really dead’ angle, where everyone else just thinks the character in question is dead. Aside from that, there won’t be many ways, and you will need permission. To make it clear, neither the Chaos, Sol or Master Emeralds, or any of the various power rings, can bring a dead character back.
And finally, family members for character. Now, if these are on your Hero, Villain or Secondary list, you can do what you want with them.
If you have a character who has no direct family members in any of the settings, for example, Amy doesn’t have parents or siblings in any version, the player controlling that character can create them freely as a character, or even as an Extra.
If a character has a partial direct family, such as Geoffrey, who has a father but no mother, again, the controlling player can fill in the gaps.
But what happens if a character has parents in one version or another, such as Tails, with Amadeus and Rosemary, and they are not on a character list. In this case, you may treat them as extras, or even create different parents, but only if all the other players agree. Just in case someone else has plans for them, but may have a full character list or somesuch.
And if different players are playing characters in the same family, obvious they have to agree to whatever happens to other family members.
Alright, that’s it for now. Just the last group of profiles needed, and then we can being.