So I was able to finish 2.8. My thoughts (spoiler-free) are below. Dream Drop Distance: Virtually the same as the 3DS versionControls well and runs at 60FPS during gameplayFelt better when using the PS Vita's Remote Play feature despite the framerate dropBack Cover: Better organized than the previous two cutscene films despite having a similar formatThe visuals give an occasional "plastic" quality at times to characters, but are beautiful nonetheless, thanks to the Unreal Engine 4The story is only decent but the script is pretty goodThe Master of Masters is the best character of the story—Ray Chase does a spectacular voice, and nearly everything he says is so dry-witted that it becomes hilariousCompared to 358/2 Days, however, it was shorterThe acting is nothing spectacular, just on par with the rest of the series0.2: Birth by Sleep -A fragmentary passage-: This playable episode acts mostly as a test/demo for Kingdom Hearts IIIThe gameplay is mostly similar to that of Kingdom Hearts II with hints of the original Birth by Sleep, with the Command Menu, the rechargeable MP Gauge and the Focus Gauge"Situation Commands" replace both the Reaction Commands and Command Styles, yet behave more like the latter; a chain of combos will eventually activate the Situation Command as either a Command Style or fourth tier "-aja" spell depending on whether the style is primarily attack- or magic-based.Enemies (and AI overall) are smarter and have more unpredictable attack patterns–mashing X to win won't work as well anymore, so use all the skills you have availableAqua has an idle animation and picks up speed as she runsThey finally fixed Mickey's face, thank godDoesn't seem to work as well on Remote Play as games like Final Fantasy XV—I noticed glitching even when there was no obstructionYou start at LV 50 but even the weakest enemies give hundreds of EXP pointsIf you actually want me to do a spoilerific story recap, just let me know.
I'd rank what little I've seen of it higher than the other CN reboots, and by that, I mean it's still kind of substandard. I personally hoped for an action cartoon revival given the original creators were behind it. Oh, well. We have Justice League Action, which is miles better than most 11-minute Cartoon Network shows.
Issue #92 was pretty cool, as character-driven stories in Sonic usually are, and the Chaotix's interactions with the Pirates of the Setting Dawn were great. Maybe this could beat Eggman's Dozen as the best arc post-Worlds Unite. But enough about that, the next issue (#93) is already out now! Go get it!
Interesting topic you got here. Well, for starters, I'll tell you about whatever fan-made Sonic content I don't like. One: I'd just like to point out that seeing soft porn or other moderate NSFW art or concepts of Sonic characters doesn't impact me as much as it used to, so long as it's in decent taste and isn't run or weird and extremely specific fetishes. (Jennifer Hernandez has an "after dark" account on Twitter and the header has a certain black hedgehog playing top fork, by the way.) The "what I don't like" part is the distasteful stuff, of course. I'm fine with anything playful as long as it has brain standards such as close-aged and mature characters and not romanticizing abuse. Very defined brain standards. Two: The art thieves and the crap they regurgitate. Oh, god. You know what I'm talking about. People who would rather clone the hard work of SEGA or even another artist and deface it rather than do it themselves. What we get are horrible, uncreative recolor designs and the original artist gets the short end of the stick because of the thievery. For a victim of it, try the Sonic artist E-Vay. Does she have stories to tell. Three: Really, anything uncreative, sloppy, boring or hateful. Sues and Stus, apathetically dark and lazy slash, bland and uncreative fan-children and self-inserts, "this character should die", you get the idea. Yes, the people who make these can be younger fans, but it's one of the reasons why I think DeviantART needs to put a tighter leash on its members due to how absurd it is. Some of these clichés can be improved and fleshed out as seen with the popular Sonamy fankid Aurora (created by the aforementioned E-Vay) and how much healthy meat is on her bones, but trying to find these exceptions are like trying to find a needle in a hay factory. As for ships, I don't want anything like what we saw in the post-Sonic Adventure era of the comics. And I hate seeing Sally and Amy fighting or demonized. SO MUCH. I could also say that I hate any Sonic art that is unexpressive because it doesn't visually interest me, but that's too preferenced. Now on to the fans themselves. The species of the obstinate and rude vocal minority include: Fanboys: Unhealthily giant and feckless fanboys of Sonic who are not just indifferent to anything else but will treat anything other than Sonic with aggression. Note the aggression part since there can be an excuse for fanboying as seen with Sonic fans on the autism spectrum who can't help it. Just the mean and unimproving ones are in this category. The opinionated: Sonic fans who are extremely defensive of their opinions and will go to any length to preserve them, e.g. aggressive and sensational Sonic Boom or Big haters who will not only waste time and energy on rants and stupid demotivation posters, but will also be mean to their fellow fans about their counter-opinions and will keep themselves in a self-filter bubble. Trolls: Any further description would be an insult to your intelligence. And that's it. Sorry if you get a bit lost–my Internet writing skills are a little out of practice.
Eggman could just paralyze her for that, it does come from the cybernetics, and it's unlikely to happen since she's probably the only person in the world who admires him unconditionally. A lot. Plus, Eggy DOES reward loyalty. As for your second point, yes, Thunderbolt isn't Eggman's right-hand woman. She probably fantasizes about it, though, evidenced by how she stuck her face onto a picture of Metal Sonic and Eggman. So maybe we can list her as Eggman's wannabe Harley Quinn, who wishes one day to rule by his side and torment every insubordinate non-Eggmanist pest on Mobius.
I want this to be a crossover with not just these two Sonics, but other Sonics as well. In fact, at 1:03, when both Sonics are running at the camera they're too slanted towards the right of the shot rather than aligning at the center. It's probable that a third character may be missing at the left side. Sonic Boom Sonic, maybe? It's too soon to tell.
The only thing I can use to summarise my thoughts on this is the word "hype"–players have said that the physics and gameplay are as good, if not superior, to the original Genesis games (yes, I just said that). And the people behind it are all Sonic enough to make this work. Taxman and Stealth did a spectacular job with the remakes for Sonic CD, 1 and 2, and PagodaWest Games already have a reputation with games like Major Magnet, of which has taken some inspiration from Sonic. And their in-house composer, Tee Lopes, has made excellent re-imaginings of Sonic music in the past, and you can see his talent in Studiopolis Zone's BGM. And little things such as the return of the Combined Ring power-up (last seen in Knuckles' Chaotix) and the million-and-one Easter eggs you can find in Studiopolis just prove that SEGA got the right guys for the job. I will buy Sonic Mania on the day it comes out, and I will play the living and breathing hell out of it.
I'm just going to change the subject a little and say how every recent issue (even stand-alone ones) has a recap at the beginning, and footnotes for who each character is, including Sonic. That way, you can just read the latest one and even if you're kind of lost you'll still be able to understand some of it thanks to the exposition. As of this writing, Sonic #285 and SU #88 are the most recent issues, so read them if you just want to just get to the latest story.