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Everything posted by Skye Prower
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"Thanks so much Zamy, that was great fun!" smiled Miles. ------------- "I.. I hope your not just saying that," said Stacey.
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"Yeah, let's," said Miles with a smile as Anna nodded.
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"I had fun, yeah," smiled Anna.
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"Are you sure?" asked Stacye. "I'm... worried."
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Sonic Boom: Shattered Crystal can now join the small list of games I've actually completed. I haven't got 100% yet, only 95%. I still need to get the Ring and Time targets for the final boss. And get enough daily tokens from Knux to unlock all the toy trophies. But I think I'm in a good position to review it now. Shattered Crystal feels like a mix of Tails Adventure, Sonic CD, and Sonic Heros. From Tails Adventure you have the exploration element of the levels. From Sonic CD you have the fact that each level is split into two layers, and there are fixed points to travel to the other layer. And from Sonic Heroes you have the controlling and swapping of different character. Uh... and the whole 'Teamwork is Awesome' thing. Gameplay is mostly your standard 2D Sonic game, with every character able to do the running/jumping/homing attack thing, plus their own special abilities. On top of that you have the exploration element. It's not necessary to complete a level, but in order to collect all the Crystal Fragments and Blueprints it is. Most of the time it is clear which path to follow for the quickest level completion, and which one leads into the exploration aspect. Some of the levels are fairly linear, with exploration only occurring between the points where you swap between the level layers. Others are more free, swapping between the two layers and able to revisit any point in the map. And overall, this works well. The gameplay is solid and most Sonic players will very quickly adapt to the new elements, which work very well for the most part. For each map there are the aforementioned collectibles, plus a target time and ring count. With the life system gone, any player can batter through a level and get all the unlockables, whereas rings and time takes more skill. And the designers knew this, so simply finishing the level and acquiring the collectibles unlocks the medals needed to progress in the game, whereas beating the target times/rings gives tokens to acquire more toy trophies. There are also the Worm Tunnel stages, which most Sonic players will recognises. Run forward and avoid the obstacles. Unlike some versions of these levels, these ones were fun and not frustrating at all. Though I would say the second last one was harder than the last. Of course, it's not all good. The major complaint I have is the game is two short. There are only 8 levels, and I played through it in one and a half easily saturdays. Given my lack of gaming skill, I'd say most players will finish in under a day. On a similar note, it's probibly too easy. I was going to complain about the roof mounted enemies not being targeted by homing attacks, but as I learned each characters special ability can take care of them (and Knux can destroy the two hit enemies in one punch!) it became less of an annoyance. Another odd complaint was about the energy arc, which can be used to destroy shields on enemies. However, enemies will attack right after the shield is removed, which can be near impossible to dodge with some ranged robots. However, one of the upgrades from blueprints means that such enemies are automatically destroyed if their shields are gone, which almost removes that complaint! But on the subject of shooting enemies, this is a game you might what an XL for. I had a hard time seeing those projectiles sometimes (especially with the tar bot in dark levels) despite the larger screen. And finally, this could just be me, but I found the controls for Stick's boomerang to be too fiddly. And, oddly, when you hold down the button to manually control, in the few seconds it takes for Sticks to throw, she is still moved by the circle pad, which makes it tricky to start the boomerang off in the right direction. But these are really minor niggles in a good game. The music is good, and some tracks really do sound Sonic-y. Story wise... well, it's mostly an excuse plot, a la Generations. Amy is kidnapped, and the group tracks her down following clues for the whole game. After Lost World had fully animated cutscenes, it's a shame to see them back to in-game character models with text boxes. It would have been nice if they had gone with the comic strips for all but the first/last cutscene. And on the subject of the comic, while it explains what Shadow is doing, Eggman's purpose in the plot, a tiny cameo, doesn't really explain what he's doing or why Metal Sonic shows up. Oh, and I don't think there is anyway in hell that Rise of Lyric and Shatter Crystals' plots can work together. But, despite the niggels, Shatter Cyrytal is well worth getting and playing. Oh, and I didn't spot a single glitch. TL:DR: Shattered Crystal is a very good, SOLID but short Sonic game with a lot of fun additions.
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"Yeah, it was great fun," replied Miles as things were wraped up in the play
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"Yeah, I guess," said Anna, as it turned out that was likely what had happened.
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"But I've BEEN through it," said Stacey. "And now I wanna help you." ----------- "Seems likely... horrible way to go," said Anna
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"Sorry? Sorry for what?" asked Stacey.
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The group of three were standing on the edge of the marsh, where the criminal had disappeared into.
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"It... it was really hard," said Stacey. "It was like... everything crumbled."
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Finished Sonic Boom: Shattered Crystal like 5 minutes ago. Will put up a review in it's thread soon.
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"I'll think about it though," said Miles. ----------- "Now isn't the time," said Zoe. "It... when we came to your world... it... got compleictaed. But... we had two souls. That's how we could still be here."
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"Oh,,, uh... I haven't really thought about it," said Miles
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"If you wanna," smiled Miles.
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"I will," said Miles. "I just really don't think school is for me!"
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"Because.... uh... well... Can I tell you once Sarah is happy?" asked Zoe. "Before... before we even met you Sarah. You've met Skye, Dylan and Ziona haven't you? They... got changed into us..." said Stacey. ----------- Miles ears drooped. "Sorry Zamy."
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"She overheard me and Ziona talking about her before," Zoe whispered. "I... I do want to help Sarah. I... in fact, all of us here, have gone through the same thing. We know how it feels," said Stacey.
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"SCHOOLING?" exclaimed Miles in shock, prompting a 'Shhh!' from the next box over. ------------- Zoe looked back at Dominic worried. "Can... I help?" asked Stacey.
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This has gone from "to soon since the last one but could be fun" to "this is an overstuffed turkey"
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Best I can think of is Bark, seeing he's mute
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Stacey rushed over. "Sarah? Are you okay?" he asked worried. ----------- "And no bite!" giggled Miles, causing Anna to groan. ------------ Skye gave a small smile back.
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Stacey walked into the room. "Sarah? Zoe? Are you okay?" ------------- "I'll try," smiled Skye.
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"Even still, I'm not one for racing. But I can try," said Skye. --------------- Stacey went to open the door. -------------- "I know... this... must be hard for you," said Zoe.
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"Yeah. There's the room," said Stacey. ------------ "Actually... you were... the daughter of the Bride," said Zoe. ------------ "We could, but I'm not much of a racer," said Skye,.