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The Joiner

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About The Joiner

  • Rank
    Newbie
  • Birthday 08/27/90

Profile Information

  • Gender Male

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  • Twitter JoinerFusion
  • YouTube https://www.youtube.com/user/JoinerofSonicFans
  1. Playing Jet Moto and schoolin' all the fools.

  2. Favorite One-Shot Character?

    I'm gonna go with the ghost girl from Night of the Werehog. No real reason; she's just really pretty, even if she's one of those "win my love by proving your worth" characters.
  3. Introduction Thread

    I wish I were that good at shooters, but I have enough trouble with a good chunk of Touhou's spellcards. I wouldn't stand a chance against CAVE shooters. Also, I'm surprised you've already seen some of my vids. I didn't think I had that wide an audience. I'd revive the Touhou thread with the more recent stuff (IaMP, IN) but it's been a year or so.
  4. Introduction Thread

    Thank you for the warm welcome. Here's hoping we get along. Questions? Fire away.
  5. Top 3 best Sonic games by your opinion.

    For the record, Sonic Heroes would be on this list if it had a broader stage variety. The formation aspect, as fresh as it was back then, wasn't explored nearly enough, either. 3) Sonic Advance 3. The Advance series, other than this game, didn't do much to satisfy me, and maybe that's my fault, but Sonic in particular just seems really slow, especially in Advance 1. Slow and slippery is a bad combination and Advance 3 does the most to rectify this. None of the other Advance titles are as fluid as the 3rd. (Advance 2 would be close if it didn't have those dumb forever-running boss fights). The tag team aspect again comes into play, with every character having a different moveset based on their partner, which ups playability. Example: I didn't even know you could use Amy's hammer to get more out of the springs until a couple of years ago, and that's helped a fair bit with my time trials in Ocean Base. 2) Sonic Colors. First game I poured a decent amount of time into since Secret Rings, and boy am I glad I did. The controls are sharp, the writing is pretty quality and not too serious, and the wisps are a decent gameplay mechanic that don't feel too intrusive on the experience as a whole. Also, Planet Wisp is the most beautiful stage yet, complete with bass guitar and speeding through the levels with that in the background feels so good. 1) Sonic Rush Adventure. Sonic Rush was the game that ended my personal streak of "Another Sonic game? Eh, it's average." From the reveal trailer I was hooked. A viable rival character with believable ability? 2.5D stages, with boss fights rendered in 3D? Hideki Naganuma? Count me in. I played it, and it was hard. It was engaging. It killed my thumbs with the fight against Blaze. And it reignited my interest in Sonic games. And then I played Sonic Rush Adventure. Almost everything that was great about Rush was expanded upon, and the prospect of sea travel was added, making the adventure that much more legitimate because you're actually traveling to these areas like you would in Adventure Fields... while still playing Rush. It's amazing. It's amazing, but the first Rush does have slightly better music after all. Except for Deep Core. Never forget Deep Core.
  6. Introduction Thread

    Is it a bad thing that the first thought come to mind after reading this is X-Men vs. Street Fighter? ...ahem. Hello people. I'm The Joiner. I jump on crumbly platforms and read books and listen to video game music. I'm also a pseudo-Touhou lore buff, and discuss a lot of it in an ongoing series I call Feel free to check it out.

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