Kieu
Members-
Content count
3 -
Joined
-
Last visited
Community Reputation
0 NeutralAbout Kieu
-
Rank
Newbie
-
MMOexp-Lineage 2M: Archers Struggle With Passive But Shine in Sieges
Kieu posted a topic in Sonic SCANF
Lineage 2M has dropped another major update, and it's already shaking up the meta. Each class now gets two brand-new epic (red) skillbooks-one passive skill sold through merchants, and one active skill obtained as rare boss drops. This addition not only increases build variety but also enhances the endgame progression for every class. In this article, we'll break down the new skills for all six core classes: L2M Diamonds Warrior (Sword), Dual Blade, Assassin, Archer, Orb, and Mage. We'll look at what each new passive and active does, where you can obtain them, and how they might impact PvE and PvP balance moving forward. Understanding the Epic Skillbook System Epic (red) skills are some of the most valuable tools in Lineage 2M. Unlike regular skills, these books permanently unlock abilities that can drastically improve your class performance. Passive Skillbook: Purchased from the NPC merchant in Orange City. These cost a hefty amount of Adena (around 54 million in-game currency) but offer permanent buffs. Active Skillbook: Obtained as rare drops from world bosses, raid bosses, or high-floor dungeon bosses. These skills often redefine class roles and add powerful mechanics for PvE and PvP. Because these books are so expensive or rare, making the right choice is critical. Let's explore what each class gets. Warrior (Sword Class) Passive Skill-Grand Sword Mastery Increases Double Chance by +10% Boosts all damage by +5% This is a solid buff for a class that historically hasn't received many damage-enhancing passives. The added Double Chance gives Sword users more reliable burst potential, while the universal damage increase scales well in both PvE grinding and PvP duels. Active Skill-Retribution Swings the shield to deal AoE damage Reduces enemy stone resistance and evasion Affects up to 5 targets Obtained from Boss Katan (Tower 6F), Retribution turns Sword Warriors into reliable area disablers. It's especially strong in PvP group fights, where reducing evasion makes targets vulnerable to follow-up attacks. Verdict: Warrior players finally get meaningful upgrades. Retribution in particular gives Sword builds a crowd-control edge in mass PvP. Dual Blade Passive Skill-Grand Dual Mastery On critical hits, recover 1 MP (fixed chance) Increases melee accuracy by +5 Dual Blade is already a crit-heavy class, so this passive is a natural fit. With 70-80% crit rates, players will enjoy consistent MP sustain, making grinding with Sonic Slash much smoother. The accuracy boost is also highly valuable for landing attacks against evasive classes. Active Skill-Sorge Reinforces Double Strike, converting it into a focused counter-attack Reduces enemy skill damage boost by -10% Adds more AoE power to Double Strike This book drops from Corsus Specter (Keruma Tower 7F). Though hard to obtain, it makes Double Strike hit significantly harder and provides debuffs against enemies. Verdict: Dual Blade players gain both sustainability (passive) and raw offensive upgrades (active). Together, these changes keep the class competitive in all scenarios. Assassin (Dagger Class) Passive Skill-Grand Dagger Mastery +5 Agility, boosting attack speed and evasion +5% Double Chance This is a massive buff for Assassins, who rely on Double Chance to trigger critical bursts. The AGI bonus alone improves both damage output and survivability. Active Skill-Poison Bomb Buff that lasts 3 minutes Chance to spread deadly poison on hits Reduces enemy physical damage resistance Hits up to 5 targets (AoE poison spread) Drops from Queen Ant, this skill is one of the most powerful Assassin upgrades yet. However, it requires a hefty 15 OR catalysts, making it costly to use consistently. Verdict: Poison Bomb makes Assassin one of the deadliest DPS classes in the patch. Between poison spread and boosted Double Chance, they shine in both bossing and PvP burst scenarios. Archer (Bow Class) Passive Skill-Grand Bow Mastery Reduces MP recovery penalty by 10% Grants +3 MP recovery Adds +10% accuracy While the passive isn't as strong as other classes' (no direct crit or double chance buffs), the +10% accuracy is still valuable. Archers with consistent accuracy can hit evasive targets more reliably in PvP. Active Skill-Multi-Shot Fires multiple arrows in an AoE spread Hits up to 6 enemies Reduces target silence resistance This skill drops from Corsus Captor (Keruma Tower 7F). Multi-Shot finally gives Archers strong AoE potential, while the silence resistance debuff makes enemies more vulnerable to caster crowd control. Verdict: Though their passive is underwhelming, Multi-Shot keeps Archers relevant in large-scale PvP where AoE suppression is critical.Orb (Support Class) Passive Skill-Grand Orb Mastery +5 Wisdom (increases skill damage and MP regen) +10% CC resistance This passive makes Orbs tankier and harder to disable, while also improving their support scaling. It's a must-have for any dedicated healer or support. Active Skill-Holy Light Reinforces Might of Heaven to deal light damage in an AoE Temporarily boosts casting speed by +10% Increases skill damage boost by +20% for 5 seconds Hits up to 5 targets Dropping from Queen Ant, this turns Orbs into semi-DPS hybrids. In group fights, they can still support but now contribute real damage. Verdict: Orb players finally get offensive utility. Holy Light makes them more versatile, especially in guild wars. Mage (Staff Class) Mages are the biggest winners of the Orange Patch. Already known for strong ranged magic, they now receive buffs that put them at the forefront of the meta. Passive Skill-Grand Staff Mastery Increases skill range (now as far as Archers) +10% accuracy +5 magic accuracy This is a huge buff. Extending range allows Mages to snipe targets before they can retaliate. Magic accuracy is extremely rare and valuable, making this passive arguably the best in the patch. Active Skill-Gust Strike Reinforces Wind Magic into a powerful AoE strike Recovers HP and MP based on damage dealt Excellent sustain tool during mass fights Dropped by Dragon Beast (B6), this skill is both a survival tool and a damage enhancer. It allows Mages to sustain themselves in prolonged encounters while dishing out heavy AoE magic. Additionally, bosses like Timiniel now drop mage-focused weapons such as Spirit Staff and Mother Tree Branch, further cementing Mage as the new meta leader. Verdict: With range, accuracy, sustain, and strong gear drops, Mage dominates both PvE farming and PvP. Expect to see them everywhere this patch. Final Thoughts: Meta Impact of Orange Patch The Orange Patch reshapes Lineage 2M in significant ways: cheap Lineage 2M Diamonds Mages rise to the top, thanks to range buffs and self-sustain skills. Assassins and Dual Blades gain powerful offensive tools, cementing their role as burst DPS classes. Warriors finally get meaningful AoE and damage upgrades, making them less reliant on support. Archers feel slightly underwhelming in passives but benefit from Multi-Shot's PvP utility. Orbs gain more survivability and surprising damage potential, giving them hybrid roles in PvP. If you're deciding where to invest next, Mage and Assassin stand out as the strongest classes in this patch. However, every class benefits from the epic skillbooks, making this one of the most balanced and exciting updates yet. -
The evolving meta of Dune Awakening has given rise to countless builds, from stamina-draining melee setups to ranged hybrid combos. But among all of them, few feel as brutal, efficient, and downright satisfying as the One-Shot Shield Pop Build Dune Awakening Solari . This build isn't entirely new-it's an enhanced version of the well-known Tractor Field + Gravity Mine combo-but with some key upgrades and mechanical discoveries, it has become one of the most devastating setups in the game. In this article, we'll break down the full build, the new enhancements that push it to the next level, and the tricks you need to know to master it. Why the One-Shot Shield Pop Build Works At its core, this build is all about destroying your enemy's defenses in a single sequence. Shields are the strongest form of protection in Dune Awakening, but they rely entirely on power. Once that power bar runs out, you're vulnerable-and that's where this build shines. By combining Tractor Field with Gravity Mine, you trap enemies in place while simultaneously draining their power pack. Add in the right passives, such as Assassin Shot and Center of Mass, and you create a situation where your shots not only connect but funnel their full force into the enemy's shield, instantly popping it. The result? Your opponent's main line of defense disappears in an instant, leaving them wide open for cleanup. Key Enhancements to the Build The foundation of the build remains Tractor Field + Gravity Mine, but two major enhancements elevate it to a higher level: 1. Suspensor Dash Instead of relying solely on stamina-based dashing, Suspensor Dash allows you to dash using battery power. This is critical because it creates space during the combo. Here's how it works in practice: Drop your Gravity Mine. Activate Tractor Field on your opponent. As the mine is about to activate, use Suspensor Dash to escape the blast radius. The opponent remains trapped inside, unable to shoot out the mine or escape its effect, while you remain safely outside ready to fire. The only downside is that overusing Suspensor Dash can leave your own battery drained, so use it wisely. 2. Assassin Shot The real star of this build enhancement is Assassin Shot. This passive synergizes beautifully with Tractor Field. When enemies are trapped inside, Assassin Shot increases the chance of your attacks targeting their back or center of mass. Pair that with Center of Mass (another must-have passive), and suddenly your Disruptor Pistol shots have a real chance of instantly deleting enemy shields. In testing, this worked even against standard Mark 6 battery packs-no Sparky required. How Gravity Mine Actually Works Most players understand that Gravity Mine pulls enemies down and immobilizes them, but the mechanics go deeper than that. Automatic & Manual Activation: The mine will activate automatically when enemies enter its range, but it can also be triggered manually for precise timing. Power Drain: Even if an enemy is only within the area of effect for a second or two, the mine immediately starts draining their battery power-and since battery equals shield, this effectively softens them up before you even fire a shot. Area Denial: Anything caught in its range gets glued to the ground. Enemies can't dodge effectively, can't shoot the mine, and often panic, wasting stamina and leaving themselves open. In short, the Gravity Mine is more than just a trap-it's a shield shredder and a control tool. Build Breakdown Here's the full list of techniques, passives, and gear that bring the One-Shot Shield Pop Build together: Core Abilities Tractor Field-The centerpiece of the build. Locks enemies in place and redirects incoming damage toward their center. Gravity Mine-Traps, drains power, and ensures enemies can't escape your follow-up. Suspensor Dash-Used for repositioning and escaping your own mine radius. Disruptor Pistol-Your weapon of choice for delivering the killing blow. Passives Assassin Shot (3 points)-Allows attacks to target the enemy's back/center while trapped. Center of Mass (3 points)-Boosts your damage to enemies locked inside Tractor Field. Disruptor Pistol Passive (3 points)-Increases consistency with your shots. Armor Setup 3 Heavy, 2 Light-This balance gives you enough tankiness to survive trades while keeping mobility intact. Tech and Tricks You Need to Know The difference between a good player and a great player in Dune Awakening is often in the details. Here are some tips to maximize this build: Use Tractor Field as Cover If you miss attaching Tractor Field to an enemy, don't panic. You can drop it on the ground instead. While inside, you can't be damaged, so it works as emergency cover or even a chance to pop off a heal.Protect Your Mine Normally, Gravity Mines can be shot and destroyed before they activate. But if you drop your mine first and then shoot your Tractor Field over it, the mine becomes untargetable. This guarantees that your setup goes off. Hide Your Mine Placement Smart players will try to avoid your mine if they see you place it. To counter this, use the environment: Drop it behind cover or corners. Place it just over ledges. Use natural terrain to obscure the animation. Situational Awareness Don't spam your combo blindly. Experienced opponents will adapt, so you'll need to switch up your timings and keep them guessing. Combos to Master Here's a basic flow for using the build: 1.Attach Tractor Field to your enemy. 2.Drop Gravity Mine beneath or near them. 3.Suspensor Dash out to safety. 4.Fire your Disruptor Pistol, letting Assassin Shot + Center of Mass do their work. 5.Watch their shield bar vanish in one hit. Once their shield pops, you and your team can collapse for the kill. Playing the Long Game It's important to remember that while this build is powerful, it's not invincible. Over time, other players will recognize the setup and prepare counters, such as: Keeping distance to avoid being trapped. Baiting out the mine before engaging. Pressuring you during cooldowns when Tractor Field isn't available. This means you'll need to stay flexible. Mix in fake-outs, swap positioning, and don't rely on the combo every single fight. A good pilot knows when to push the one-shot and when to fall back and play smart. Final Thoughts cheap Dune Awakening Items The One-Shot Shield Pop Build represents everything exciting about Dune Awakening's PvP: creativity, depth, and explosive payoff. It's not just about brute force but about using mechanics, positioning, and timing to dismantle your opponent's defenses in a single calculated sequence. If you're a ranged player looking for a devastating setup, this is the build to try. It's flexible, powerful, and endlessly satisfying when executed correctly. Just remember-don't fall into predictable patterns, and always be willing to adapt. Master this build, and you'll be turning enemy shields into paper before they even realize what hit them.
-
Every Old School RuneScape player knows the feeling-you want to play, you want to make progress, but you don't want to sweat through Slayer tasks, bosses, or high-intensity clicks. Some days you just want to relax, put on a show, vibe out, and still make decent GP. That's where low-attention, semi-AFK monsters shine. These are the spots you can camp for steady GP without needing perfect clicks or full focus. Over the years, I've cycled through dozens of options, but five monsters consistently remain my go-tos whenever I want reliable money with minimal effort OSRS gold . In this guide, I'm ranking the top five low-attention monsters I still camp in 2025, from #5 (my least-picked) all the way to #1 (my absolute favorite and borderline addiction). Let's dive in. 5. Brutal Black Dragons-Catacombs of Kourend Brutal black dragons kick off the list at #5-not because they aren't good, but because they're the least AFK of the five. You do need to pay mild attention due to their drops and trip length. They drop two black dragonhide at a time, their bones are valuable, and if you're looting both, your inventory fills fast. Expect around 6-8 kills per trip depending on RNG. Still, they remain an iconic, low-effort money maker with terrific GP/hour for minimal focus. Best Weapons & Setup If we're talking max efficiency: Twisted Bow (BiS) Kills per hour: 80-90 GP per hour: 1.9M-2.2M Assumes Rigor and high-end gear But not everyone has a Tbow-and that's fine. A Dragon Hunter Crossbow is still extremely strong here: Dragon Hunter Crossbow Kills per hour: 65-75 GP per hour: 1.6M-1.8M You can also use: Dragon crossbow Toxic blowpipe (but expect supply costs) Brutal Blacks are consistent, relaxing, and profitable-but the short trip length holds them back from being super AFK. 4. Skeletal Wyverns-Asgarnian Ice Dungeon Skeletal Wyverns have been an AFK staple for over a decade, and they're still an amazing choice for players who want steady GP without constant clicking. While they aren't quite as profitable as Brutal Blacks, they require noticeably less attention and offer multiple combat style options. Melee Setup Using a Dragon Hunter Lance with best-in-slot melee gear, you can expect: 95-105 kills per hour 1.5M-1.7M GP/hour BUT-if you melee them, you must use an Ancient Wyvern Shield. Using a Dragonfire Shield? You will get frozen. A lot. Enough to reduce your kills per hour significantly. Ranged Setup (Better & More AFK) The more AFK style is ranged with a Dragon Hunter Crossbow, where safe-spotting is very easy: 120-130 kills per hour 1.9M-2.1M GP/hour You also need fewer supplies, meaning fewer bank trips-perfect for long session AFKing. Overall, skeletal wyverns remain one of the cleanest balance points between GP/hour, chill gameplay, and consistent drops. 3. Nechryaels-Slayer Tower Nechryaels (normal-not superior versions) take the #3 spot. They hit the sweet spot between AFK and active: you do have to move around every few seconds due to fast kills, but the money is great and the attention requirement is very low. Weapon Options You have two main routes: Grazi Rapier Kills per hour: 230-250 GP per hour: 1.2M-1.325M Good, but not the best. Emberlight (Best Option) The Emberlight is effectively BiS here-and it costs nothing to use. Kills per hour: 270-290 GP per hour: 1.4M-1.5M Fast kills + low attention + easy banking make Nechs a long-time favorite, especially for players who like consistent loot piles and combat XP at the same time. 2. Gargoyles-Slayer Tower Gargoyles have been one of OSRS's signature AFK money monsters since release-and they absolutely deserve that legacy. They're aggressive, hits are light, drops are constant, and the area works perfectly for long AFK stretches. Just pick up your loot, reset aggro every 10 minutes, and keep swinging. Weapon Options Granite Hammer (Affordable Option) Kills per hour: 205-225 GP per hour: 1.0M-1.1M Cheap, consistent, and great for mid-tier players. Inquisitor's Mace (BiS) If you have it, use it-this weapon shreds gargoyles. Kills per hour: 240-260 GP per hour: 1.22M-1.3M Gargoyles rarely dip in profitability because their alchables and granite drops maintain strong value. For years they've been the backbone of AFK money making, and they still hold up extremely well.1. Kurasks-Iorwerth Dungeon (Prifddinas) My #1 AFK Creature of All Time Kurasks have always been my personal comfort pick, and that hasn't changed at all in 2025. They are incredibly AFK, extremely cheap to kill, and surprisingly good money-especially in the Iorwerth Dungeon, where you also receive crystal shard drops to boost profit per hour even more. Everything about Kurasks is smooth: They're aggressive They hit softly Their defenses are low The loot is surprisingly strong Shards add bonus profit And you can camp them for hours with a single inventory It's pure OSRS therapy. Best Weapon You only need one item: Leaf-bladed Battleaxe (best-in-slot and dirt cheap) Rates 205-220 kills per hour 1.44M-1.55M GP/hour This makes Kurasks: More AFK than Brutal Blacks Cheaper than Skeletal Wyverns More relaxing than Gargoyles And more efficient than most AFK options in the entire game If I had to pick one low-attention money maker to use forever, this is it. Final Thoughts These are my personal top five low-attention monsters in OSRS-five spots I still camp today whenever I want passive income without the stress of bosses or high-intensity Slayer. To recap: Top 5 Low-Attention Money Makers 1.Kurasks-Best overall AFK + great profit 2.Gargoyles-The classic AFK moneymaker 3.Nechryaels-Fast kills, great XP, solid GP 4.Skeletal Wyverns-Very chill, versatile, good money 5.Brutal Black Dragons-More attention, higher profit Each of these spots has its own niche: buy RS gold Want the best AFK per hour? Go Kurasks. Want classic money + semi-AFK? Gargoyles. Want fast XP and profit? Nechs. Want true AFK range training? Wyverns. Want high GP with big drops? Brutal Blacks. Whether you're working, watching shows, or simply wanting to play OSRS without full focus, these monsters offer some of the best balance between effort and earnings in the game.