Sorry for the delay with this. I’ve been pretty busy the past few evenings (ironically part of that business being DnD related) and also, I got muddled up with the days, and was kind stuck on the next question, forgetting about this one.
But yes, favourite beast. Wolves! C’mon! Wolves are awesome! Do I really need to say more? Though the only reason I’m not saying Winter Wolf (i.e. large wolf with ice powers) is because alas they are classed as a monster rather than animal!
"I thwink we nweed two cwack thwese opwen fiwst!" excalimed Stacey as a squad of heavy robots opened fire on the group.
"Of course you weren't. You're a brainless imbecile who can't see my genius, just like the rest of them!" ranted Eggman. His eyes moved over to Ziona. "What's this? ANOTHER boyfriend? What's the matter, grown tired of hedgehogs?"
Sometimes, you just want to send a Dalek against your players.
An insane, evil genius, convinced it is superior to all others, compelled to destroy or dominate all those it sees as inferior, armed to the teeth with long range energy blasts.
Step (or rather float) forward the Beholder. A large, floating head with a single eye in the center, and several eyestalks. Each of these eyestalks, as well as allowing the Beholder to see, can fire a different type of blast, from a fear ray, to turning living flesh to stone, to outright disintegration. And the main eye, on top of that, can shut down all magic in a wide area. And to that it can fly, and half the challenge is just reaching it, when you have no magic to help you.
While I have never faced, or used, a Beholder, I certainly hope to someday. They are an iconic part of DnD.
"Yweah you dwid!" insisted Stacey as he ran after Sarah into the cells
"Sir, we have restored camera function," Orbot reported.
"Finally, let's see what.... WHAT ARE THEY DOING IN THE CELL BLOCK?" yelled Eggman angrily as he spotted the kids breaking in. Any reply was drowned out by the sound of the control room door being sliced apart and falling to the floor.
When I first looked at this question my first thought was some of the higher level undead, such as the various flavours of Liches. But after a bit of thought, I went in the other direction. The humble Skeleton.
Like the Zombie, Skeletons have the whole unnatural undead element of something walking around that shouldn’t be, and being face to face with mortality. They can do most things Zombies can, from hordes to bursting from the ground.
But what I like about Skeletons is their flexibility. Now, Zombies have this two, but in a different way. It’s easy to make different types of Zombie. But for Skeletons, their flexibility is how they are used. Are they slow, shambling undead? Are they eternal and loyal guardians of some sacred or unholy place? Are they a regimented army? All of these can fit Skeletons no problem. Heck, if you want to repeat the scene in The Phantom Menace of the mass droid activation and advance, but don’t want to use constructs as that would be too obvious, again, Skeletons can fit in as a metaphor for it perfectly.
They don’t even need to be mindless. They might retain some or all of the person they were. Something you don’t usually get with your average Zombie.
Gonna cheat a little with this one. Because my favourite NPC is… *drumroll* Deekin from Neverwinter Nights.
Doom doom doom doom doom doom!
This cute little kobold is a loyal companion to you, dedicated to charting the grand adventure he has no doubt the two of you will have. He will follow you through the Nine Hells, all the while singing his little Doom song!
Huh.... day 12 wasn't posted.... wierd! So double bill!
Day 12 – Favourite Dungeon Type?
Ice! First, I just really like how ice can look, from simple icy caves, to elaborate structures created from ice. And then you can have lots of interesting (and fun for the GM) environmental effects. Finally, it can be fun to come up with ice based variants of monsters to use.
Just be careful if your arcane spellcasters have a fondness for fire magic.
Day 13 – Favourite Puzzle or Trap?
And we’re back!
So, this is going to be a little bit of an odd answer. Rather than a typical ‘do X or Y to open the door’, the puzzles I prefer are the ‘working out what happened’ style of puzzles. Not necessarily an investigation, just subtle clues around that explain, if you look for them and work things out, what happened to, say, cause the castle to now be a haunt of the undead or somesuch. And of course, finding these clues could make certain elements of the adventure easier as it continues.