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Posts posted by NegaMetallix

  1. The Fighters Arc begins with the premeire of two female characters from their own respective Sonic media: The much anticipated Honey from Sonic the Fighters and Fighting Vipers, and [a redesigned] Breezie of Adventures of Sonic the Hedgehog fame (Whether she's real or robot is anyone's guess).


    H-hey! That's MY shtick! ...Anyway, it's interesting to see the Fighters storyline being tied into Unleashed, and it looks like this arc might be giving Sonic another short break from the Freedom Fighters (if the next Universe arc is anything to go by). It's also great to see Honey will be arriving at last, along with... Breezie? Huh, well that's something different at least. Sounds like this is gonna be a chance for more fun character interations too. Maybe we'll get another Werehog moment later on?

  2. Hmmm...

    Dark Pit should have been an alt.

    F*ck the Duck Hunt Dog. Really, f*ck him.

    And what is the deal with THIS?


    They downright mentioned that it will be very similar to Olimar. Then why the hell isn't he a skin or something? Am I seriously the only person alive who think half this roster is trash?

    Actually, from the streams I watched, Alph IS just an alt for Olimar. It's probably because he plays exactly like Olimar, but the other clones have their differences.

  3. Seeing as I didn't give my opinions on the latest issue when it was released, I feel like I should do so before the next one comes out.

    So, Issue #263 (and 'Waves of Change' as a whole, for that matter): I think it was a pretty good world-building arc, at the very least. But at the same time, something about it just didn't work with me. I dunno, maybe it was the politics with the King and Queen, the fact that Sonic's team didn't really make too much progress, who knows? That being said, there were a lot of aspects I liked; I was actually kinda interested to sea (...heh, get it?) the underwater city of Meropis, I think Coral, Razor, Pearly and even Capt. Striker were pretty nice additions to the new world's characters, and the appearances of both Tikal and Chaos made me happy. (Although, with the Dark Guardian now defeated, who's gonna guard the Shamar Temple?) I also liked the nods to SA1 with the Egg Carriers and more, but overall I still came out of this arc thinking it was pretty cool... but nothing more than that. But hey, we get to see Mighty and Ray again, along with our first look at (I presume) Moss the Sloth.

    As for 'Light in the Dark/Consequences': This was also a decently fun adventure, but I liked it a little bit more than the main story. Although the Freedom Fighters' part(s) was more-or-less just a Chaos Emerald hunt, I actually kinda liked seeing NICOLE learning how important it is to protect parts of the world while saving it. Antoine also had his moments (namely involving his hair and Badniks), Sally showed why she's leading the team, and Tails... well, he was there for the hacking and grabbing the Emerald, I guess. But for me, 'Consequences' was the part I enjoyed the most, even though the premise was very simple; two new Egg Bosses discovering the aftermath of the FF's operation, and reporting it to Eggman. But I liked how it portrayed these two new characters (Cassia and Clove) as caring sisters to each other, showing an arguably less evil side to the Eggman Empire. As for the real evil, I think our first 'look' at Thunderbolt is enough to make one worried.

    Overall, despite some flaws, it was a fun arc. But I'm certainly looking forward to the next couple of two-parters, especially since it's gonna get a little... hairy.

  4. So, I haven't really been giving my thoughts on some of the more recent issues. Time to rectify that:

    First, Issue #66 (and 'The Great Chaos Caper' as a whole): It certainly was a fun ride, even though it took a little time to kick into gear. The finale definately had me laughing the most, whether it was from Nack's 'water pistol', Vector... er, hiding Chip, or Bean's little tantrum at the Dark Titan. (BTW, I believe we now have a new contender for 'Best Facial Expression in the Archie Sonic Series'!) And seeing Tikal for reals this time was also a delight. If there's one thing that I didn't quite enjoy, it was Tikal casually revealing Chip's true identity, but since most Sonic fans will have at least heard of Unleashed's story, it's not really that big of a dealbreaker for me.

    Now for Issue #67 ('Total Eclipse' Part 1): I think it's off to a decent start. Completely misleading cover aside, I feel like the story did what it needed to; get Knuckles' group to interact and work with Team Dark, with Eclipse lurking close by. I loved seeing certain characters interacting with others (the most noteworthy one for me was Fixit and Omega), and I'm interested to see how Dr. Snively fits into all of this. I also enjoyed seeing Eclipse's show his more caring side for his Black Arms Wisps Dark Arms, along with that little jab at just how useless Rhythm was in Lost World. Aside from that, everything else seemed like the basic 'bring two arcs together' storyline.

    Oh, and there was Bug Relic... yeah, I don't have anything worth adding to that.

  5. Mad theory.

    Shadow acts as the 'rival' in the 3DS version while Metal Sonic has that role in the Wii U version? Both show up as similar stingers in the trailers after all.

    Well, Metal Sonic has been spotted in the 3DS version before (see one of the older trailers), so it looks like they'll both be rivals in that version.

    The Wii-U version, on the other hand, is a little trickier to know. I mean, Shadow might appear in the Wii-U version too, but we won't know until later.

  6. Who's ready for another trailer? This one's for the 3DS version (which I currently prefer), and features a certain Ultimate Lifeform at the end:


    So yeah, Shadow's here. For now, I'm gonna say that was a cutscene from the 3DS game, but who knows? What do you guys think?

  7. I think it's about time that we brought this topic back up a notch! Here are the covers and solicitation for the upcoming Issue #2, 'Knuckleduster':



    (W) Ian Flynn (A) Evan Stanley, Rick Bryant (CA) Patrick Spaz Spaziante

    Get ready for the BOOM, baby! The new hit ongoing Sonic comic book series from Archie Comics continues here with issue #2, 'Knuckleduster!' Race along at Sonic speed with the blue blur and his pals Tails, Knuckles, Amy Rose and the newest edition to the team - Sticks! But is there a traitor in our heroes' midst? Say it ain't so! Find out in this sensational second issue, featuring explosive new cover art from Sonic art legend Patrick 'SPAZ' Spaziante, and a super-special 'Sonic Spotlight' variant cover by artist T.REX!

    A traitor among the heroes, hmm? Well, better call Silver to come and deal with--oh wait, wrong continuity... At least we get our kinda-first look at Orbot and Cubot in the BoomVerse, and like Metal Sonic there appears to be absolutely no design changes at all. Though they do look a bit... angrier. What are your thoughts, guys?

  8. Speaking of Thunderbolt, it looks like she'll be coming back in the upcoming Issue #267, the finale of 'Ambushed'. Here are the covers and solicitation:



    (W) Ian Flynn (A) Jamal Peppers, Terry Austin (CA) Evan Stanley, Terry Austin

    The thunderous conclusion to the latest Sonic story arc crashes to a close at lightning speed! 'Ambushed!' Part Two: Sonic's gotten himself into a hairy situation! The savage Werehog threatens to erupt from within, and the vengeful Egg Boss Thunderbolt attacks from without! What's a cursed hedgehog to do? Unfortunately he won't get by with a little help from his friends; the Freedom Fighters are far too busy fighting for their lives against three killer E-100 robots! Don't miss the explosive ending featuring cover art by Stanley, Austin and Hunzeker, plus a hilarious new 'Holiday Havoc!' variant cover with pencils by Sonic artist extraordinaire Jennifer Hernandez!

    It also looks like we'll get some more E-100 series 'bots (re)introduced to us in this issue. And Chip's here... well, on the variant, at least. What do you guys think?

    And hey, as an added bonus, allow me to throw in the cover and solicitation for the upcoming graphic novel containing 'The Chase' story arc(s):



    (W) Ian Flynn (A) Evan Stanley & Various (CA) Tracy Yardley

    The hottest new Sonic graphic novel series continues! One of the oldest, most beloved video game icons speeds into brand new comic book stories with new friends, new foes and new adventures! Sonic's world has been shattered into pieces-literally! It's up to Sonic and his heroic friends, the Freedom Fighters, to do damage control and find a way to fix the world! But they aren't alone in their search. Dr. Eggman wants to fix the planet, too - so he can conquer it! Sonic The Hedgehog Volume 2: The Chase collects Sonic The Hedgehog #257-259 and Sonic Comic Origins #1-4, which offers readers an exciting glimpse into the world of the Freedom Fighters and how they began!

    So, just to recap, this graphic novel should include 'Damage Control', 'The Chase' two-parter (hopefully with both endings), and the Sally, Rotor, Antoine and Bunnie Comic Origin stories from the Super Digests. That pretty much equals to about four issues-worth. 'Waves of Change' onward should be more straightforward.

  9. Brace yourselves, people! I'm back with the covers and solicits for the upcoming Issue #70, the finale of 'Total Eclipse': (COVER MAY CONTAIN SPOILERS!)



    (W) Ian Flynn (A) Jim Amash, Tracy Yardley (CA) Tracy Yardley & Various

    The first ever Sonic universe trilogy reaches its stunning conclusion in 'Total Eclipse,' Part Four! Knuckles and Shadow must end their duel because Eclipse has escaped with the Master Emerald! Can the two chaos-fueled warriors stand up to the power of the Dark Arms? Knuckles may be forced into the one choice he doesn't want to make! Don't miss the sense-shattering finale that will change the shattered world crisis and the Sonic comic landscape as we know it! Featuring stunning new cover art from Yardley, Amash and Hunzeker, plus an awesome SEGA art variant featuring two of the biggest 'Total Eclipse' stars: Knuckles and Rouge!

    Hmm... I can't quite tell if I know what's gonna happen, but that main cover certainly has me wondering. Anyway, what are your thoughts, guys?

  10. For me, the pattern of comic releases on this site almost always goes like this:

    - Sonic Universe: Very end or very beginning of the month

    - Sonic The Hedgehog: Mid-start or middle of the month

    - Mega Man: Middle or mid-end of the month

    That being said, welcome to the forums, but please be patient. It'll come when it comes.

  11. Yeah, but that doesn't mean it'll fail.

    Remember Skylanders? The original Final Fantasy? The DS? People thought they would suck, but...

    True, it could surprise a lot of us, even those who don't currently like it, and I'll be incredibly happy if it does. But right now, I don't really have a reason to feel that happiness. I'm not sure about how the initial DS reactions went, nor have I played or been interested into playing Skylanders (especially since they seemed to just shove Spyro in there for no reason), but I do know that FF1 was made as a last resort by Squaresoft. Then again, looking at what the franchise has done recently...

  12. So does anyone know when at what point in the regular Sonic the Hedgehog comics that I should begin reading Universe? I was thinking around maybe issue 200--I'm currently at issue 147--is this good timing, or should I wait longer. I know that Universe makes several references to the events that take place within the regular comic, so I just do not want to be left out of the loop when I do finally begin reading Universe. Does anyone out there have any suggestions for me? I would really appreciate the feedback.

    If I remember correct, Sonic Universe #1 begins due to an event in Issue #196 of the main series (as well as Sonic X #40, but that one can be skipped). So you can wait a little longer, then maybe start reading each comic back-to-back from there. (For example, read Issue #196, then Universe #1, then main Issue #197, Universe #2 etc.)

  13. Yes, the guys behind 'Boom Wii-U' are former Naughty Dog employees. Yes, they worked on the 'Jak' and classic 'Crash' series, and it shows.

    However, despite all these things that should make someone like me excited for this game... no offence to the guys at BRB, but it's not working for me. I won't deny that there have been some wonderful scenery and backgrounds shown so far, but personally I think the gameplay just looks so dull and repetitive. For example:

    Main/Adventure Stages - Get to the next checkpoint via some platforming and/or puzzles (...occasionally), then beat up the wave of enemies. Rinse and repeat. Many people have compared this to the Werehog's gameplay in Unleashed, and I can see the resemblance... except that I think Unleashed handled it better (quality-wise, not necessarily quantity-wise). In that game, you could perform many different combos and play around with them to see which ones you enjoyed. In 'Boom', however, it seems like they've stripped it down to basic 'mash-the-button' attacks. Not only that, but I would've thought that, at the very least, Sonic would move around faster than the others, but that doesn't seem to be the case from all the footage I've seen. And honestly, that just doesn't seem right.

    Speed Stages - Have any of you ever played 'Sonic Dash'? If you have, then it looks like you've got an idea on how 'Boom's speed stages seem to play. On-rails, quick-steppin', high-speed tracks. And if this is where all the 'speedy' moments of the game'll happen, then colour me unimpressed. It's one of the reasons I didn't enjoy Sonic Colours. Not much else to say on these ones.

    Since I don't believe they've shown the hub-world gameplay yet, I can't and won't judge that. However, that's not gonna stop me from saying that I'm whole-heartedly not impressed in what I've seen so far. Sure, people shouldn't always judge the game fully before even a public demo is released, but people are allowed to have early impressions on the game. And honestly, if the game previews don't make a good first impression, then it's unlikely that you'll be super-excited for it when it's released.

    That's just my opinion, though. On the bright side, the 3DS version is still interesting me, along with the show and comic.

  14. I highly doubt that. The most likely scenario I can see, is that Sonic will (yet again) come close to transforming under the pressure, but then...

    ...Chaos will show up at the last minute to cleanse the water, allow the heroes to breathe once more, and assist them in defeating the Dark Guardian.

  15. Since they haven't been posted yet (aside from the 4 variant covers), here's the main cover and solicitation for the first issue of 'Sonic Boom':


    Here comes the BOOM! Based on the new hit TV and video game comes Sonic Boom, a new ongoing Sonic the Hedgehog comic book series from Archie Comics! Sonic the Hedgehog and his friends are back and ready to do battle with the evil Dr. Eggman and his diabolical death-machines! This ground-breaking new chapter in the Sonic the Hedgehog franchise puts a new 'spin' on all your favorite heroes and villains - plus new faces and hilarious new stories chock-full of action! Featuring a stunning first issue cover by Sonic art legend Patrick 'SPAZ' Spaziante, and 4-part 'Here Comes the Boom' collector covers from series artists Evan Stanley, Rick Bryant, and Matt Herms!

    The... 'hit' TV series and game(s)? I think it's still too early to say that. In all honesty, I never got into the Sonic X comics, and I'm already sceptical on the Boom series as a whole. (I think the show looks like it could be fun, and I'm probably gonna pick up the 3DS game, but the Wii-U game really doesn't interest me.) With that in mind, this is something that I'll likely look into when it arrives (especially if it could be integrated into the main comic series) but it's also on my 'less-interested' list right now.

  16. The 'Mega Man 3' adaptation continues! Here are the covers and solicitation for the upcoming Issue #42: "Legends of the Blue Bomber" Part 2!


    The battle rages on! Based on the legendary game Mega Man 3 comes 'Legends of the Blue Bomber,' Part Two. We've seen Mega Man battle Robot Masters before, but now see the fight unfold from the perspectives of the villainous robot adversaries themselves! Shadow Man recalls his humble beginnings and how they brought him to his deadly duel with Mega Man! Gemini Man is ready to ambush our hero with his hologram copies! But while the battle rages on, Break Man is behind the scenes on a mission of his... own - why is he hunting down Dr. Wily's first set of Robot Masters? Featuring all-new cover art from Patrick 'SPAZ' Spaziante, and part 2 of a 3-part connecting 'SUPER SMASH' collector cover set!

    The 'Smash' variant is part of a 3-piece connecting cover (a la Sonic's 'Countdown To Chaos' and the upcoming 'Sonic Boom' Issue #1), along with Sonic The Hedgehog #266 and Sonic Universe #69, and I LOVE IT! It looks like each issue may be following 2 out of the 8 Robot Master fights in the game, and I like the idea of seeing it from their perspective for a change. And Break Man hunting down the 'Mega Man 2' Robot Masters... well, that could explain why they don't appear in the game (aside from Doc Robot, of course) but I think it might also show how Break Man later becomes the Proto Man we know today. What do you guys think?

  17. Speaking of Eclipse, it's that time once again! Here are the covers and solicitation for the upcoming Issue #69 (...heh...): "Total Eclipse" Part 3!


    The first-ever Sonic Universe trilogy rolls on in 'Total Eclipse,' Part 3! As the Dark Trilogy inches closer to its shocking conclusion, it's a no holds barred battle between Knuckles and Shadow for the fate of Angel Island and the Master Emerald! As Sonic's top rivals clash, the rest of Team Dark and Relic are attacked by Eclipse and the terrifying power of the Dark Arms! Featuring all-new cover art from Tracy Yardley, Jim Amash and Ben Hunzeker, and part 1 of a 3-part connecting 'SUPER SMASH' collector cover set!

    The 'Smash' variant is part of a 3-piece connecting cover (a la 'Countdown To Chaos' and the upcoming 'Sonic Boom' Issue #1), along with Sonic #266 and Mega Man #42, and I LOVE IT! It seems that Knuckles and Shadow are still fighting over the Master Emerald (I'm kinda surprised that Rouge isn't the one fighting for it, at least according to the solicits), but hey. At least we finally see the Dark Arms, and... as some people over at the Bumbleking Forums have said, most of them look like Black Arms-Wisp hybrids. Er... okay then. Also, the main cover's little jab at Knuckles' failure to guard the Master Emerald is just priceless for me. So, what do you guys think?

  18. We haven't quite reached the 'Boom' yet, but while you wait for that, here are the covers and solicit for the upcoming Issue #266: "Ambushed" Part 1!


    'Ambushed', Part 1: Sonic's in need of some inner peace, but it's going to take more than yoga and meditation! He seeks the guidance of Mighty the Armadillo's mentor, Moss the Sloth. Can the sage sage help Sonic tame the savage Werehog within? Meanwhile, Sally leads the Freedom Fighters in recovering a Chaos Emerald - but could she be leading them right into a trap? Featuring all-new cover art from Lamar Wells, and part 3 of a 3-part connecting 'SUPER SMASH' collector cover set!

    The 'Smash' variant is part of a 3-piece connecting cover (a la 'Countdown To Chaos' and the upcoming 'Sonic Boom' Issue #1), along with Mega Man #42 and Sonic Universe #69, and I LOVE IT! Kinda interesting that Sonic'll be going through some training, which could explain how Sonic becomes so combat-efficient in his Werehog form. It might also give a reason for making him transform back and forth under certain circumstances (i.e. Sonic during the day, Werehog at night). I could be completely wrong, however. And the Freedom Fighters looking for another Emerald, only to land in another trap. Hmm... what do you guys think?

    While we're at it, here's the cover and solicitation for the upcoming Super Digest #9, featuring the origins of Bunnie Rabbot:


    Get ready for a super special edition of the Sonic Super Digest! Featuring an all-new story continuing the hit Sonic Comic Origins mini-feature blasts into your hands as that boisterous southern belle, Bunnie Rabbot, takes center stage! Learn how everyone's favorite bunny bomber overcame her tragic disability to grow into the freedom fighting powerhouse she is today! Then, continue the fun with more classic adventures from the Sonic comic library as well as special features focusing on the brand new Sonic Comic Universe only Archie Comics and Sonic Super Digest can bring!

  19. Silver Sonic (In Sonic 2) is actually the same as Mecha-Sonic (In S3+K) if I recall correctly.

    Eh, kind of. They shared the same name in the 16-bit Sonic 2 and 3K, but the 8-bit Sonic 2 version was offically called 'Silver Sonic' in the English manuals. I believe Archie Comics used the 'Silver Sonic' name for the more recognisable (16-bit) model, not only to help differentiate it from the original 'Mecha Sonic' model (aka Shard, the design became Metal Sonic), but also from the other 'Mecha Sonic' (aka Roboticized Sonic) since 'Mecha [X]' was being used to refer to roboticized characters.

    Now, if I were to list down all the candidate robots who I think could potentially be used to create Shard in the new continuity, there's Silver Sonic from Sonic 2 (8-bit), Mecha Sonic from Sonic 2 (16-bit) and Sonic Pocket Adventure, Mecha Sonic from Sonic 3 & Knuckles (this would be the prime candidate), Mecha Sonic Model No. 29 (aka 'Rocket Metal') from Sonic The Fighters, and Mecha Sonic from Sonic Adventure (who briefly appeared in the comics before Flynn's run as 'Silver Sonic Mk. II').

  20. What Skye said, yes. Whether they have to be unlocked or are playable from the beginning is questionable. And whether Amy will be unlockable too is also up for debate

    Actually, it's been confirmed that in the 3DS game, you start off with only Sonic being playable. You'll unlock Tails, Knuckles and Sticks once you rescue them later on.

  21. So, my thoughts on Issue #38:

    This was a very enjoyable ride for me. Although most of the issue is arguably just Mega Man & X fighting the Wily Walker in their respective times, I am interested in learning how this will all play out in the end. I liked seeing Vile for the first time, and he's just as egotistical as I thought he'd be. Also, the foreshadowing to the MM3 arc and how Wily describes his backup plans (i.e. Doc Robot), as well as looking at just how much content is actually in the game itself, leads me to believe that the MM3 adaptation will be split into two arcs (8 issues). The real highlight of this issue, however, was Xander Payne's little time-warp.

    Again, there's some MM3 foreshadowing with the Wily-powered Gamma, along with a look at 'Mega Man II' (Game Boy) with Quint attacking the Blue Bomber, followed by Wily being attacked by... someone who knows him? (Hmm... I'm intrigued by that one.) However, I especially enjoyed how it all went a bit off-course after that (at least, judging by Xander's reaction, it looked like something went wrong), leading to the Issue #20 event (Mega Man & Bass attacking the time-anomaly during MM10's events) and the biggest surprise by far, an event from Worlds Collide?! (Specifically, Mega Man and Sonic teaming up against Tails Man.) Like others, I'm quite surprised that this was referenced (albeit without actually showing Sonic, and only silhouetting Tails Man, as per the usual crossover rules) and while it may just be due to Xander seeing alternate events (as I said earlier, it looked like he went off-course a bit) it's still a neat little moment to me.

    All of this, along with him arriving in X's time during the Wily Walker incident, actually makes me want Xander to remember everything he's seen. He now knows that robots continue to exist, and I'm sure when he finds out the details of the Reploids... hoo boy. Overall, I found this to be a delightful, action-packed issue.

  22. And while it doesn't specifically say Amy won't be playable, it does say that Sticks is taking her place so it seems unlikely Amy will be playable. At least for the main story. Plus, if you see this picture (which to me appears to be the final boss), Amy is still captured along with the others (except of course, Sonic)


    I know it doesn't prove anything but they are heavily implying Amy isn't playable in the 3DS

    Hmm... I personally get less of a 'final boss' vibe, and more of a 'opening cutscene/sequence' vibe, since the other characters have to be unlocked throughout the game. I agree that Amy seems to be relegated to a simple 'story, no gameplay' role, but who knows? They might pull a 'Sonic Advance 2' move on us, or they might not.

  23. Adding to what Crescent-Wings just said, the SEGA mandate makes it so there has only ever been one Metal Sonic. This means that the Metal Sonics in the comic are no longer labelled as 'Metal Sonic 3.[insert number here]', and if/when he is destroyed (such as in the final part of 'Countdown to Chaos') he isn't replaced, but simply rebuilt. Because of this, they can never confirm that Captain Metal is truly a former Metal Sonic (version 3.3, to be exact) and is likely why Shard's fate is still a mystery.

    However, I have a couple fan-theories which could possibly allow Shard to continue to exist in the new continuity:

    1) Though he was a former Metal Sonic (versions 1.0, 2.0 & 2.5), he was almost always referred to as 'Mecha Sonic'. Now, since the new timeline has had most Sonic game-stories (including the classic trilogy) happen, why not have Shard be recreated from the Mecha Sonics of the past (namely Sonic 3 & Knuckles' version)? The only reason I could see this not happen is if SEGA refuse to allow even those robots to be mentioned (which I personally think would be pushing it).

    2) This one's less likely, but since Shard's colour scheme was based on Eggman Nega's Metal Sonic from Rivals 2, and he worked with Silver in the (disassembled) Secret Freedom Fighters, perhaps they could make Shard the former Metal 3.0 who no longer works for Nega, and is now friends with Silver in the future? I always found it a bit odd that Shard had an actual 'mouth', but later Metal Sonics didn't, and I could see him being from the future as a good excuse for that.

  24. Do you guys think Penders' characters will ever return? They were really cool and it won't be the same without them.. hope Archie thinks of a solution

    Simply put, I really don't think so. Even if they did finally get a chance to do so, either SEGA and/or Archie would probably still be uncomfortable with adding them in, due to the possibility of more court cases returning. Another thing to think about, is that Ian Flynn might just be more comfortable working with the new characters he's introduced in the reboot, rather than bringing back a lot of older characters from before the crossover, making the reboot seem almost entirely pointless in hindsight.